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understanding game engine

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From: ned

This Post:
00
21941.19 in reply to 21941.18
Date: 4/1/2008 7:50:35 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
ARG!

Excellent example that shows the importance to play with the same strategy. I've lost matches that I should easily won before the new game engine and I'm almost sure that the enthusiasm is not so rilevant like some matches ago but above all I'm sure that playing normal or tie against a crunch or normal is an half-suicide if you are only a bit better than your opponent. In this match there was also a good % of random or the ratings are wrong.
Just 2 words about the ratings; I think that they are still taken in consideration in the composition of the ratings, it means tie = lower ratings, crunch = better ratings.

At the end, the new game engine is better but it shoudn't be introduced now cause it changes a lot the season team strategy (this is my case...).

Last edited by ned at 4/1/2008 7:51:02 PM

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: Pablo

To: ned
This Post:
00
21941.20 in reply to 21941.19
Date: 4/1/2008 8:12:12 PM
Overall Posts Rated:
1515
It has influenced his Mot. Not strategy. I adapted my strategy for this game because the team lost 2-3 against always easy (2845039), because its 3% were very ill, he plays with a pivot of 3 and does not have a great shot. 15 o 20%... :)

And I have excellent outer defenses and respectable too.

I was winning easy, but the engine did that in the last quarter its players put 6 or 7 from 3-point when he does not have good players. All thanks to MOT.

I am better team, I played at home, my strategy was better, my Skills were better, but
Playing Mots or pic is virtually win or lose. Same team with Mot, (2845043), now without Against ..... (2845039)

jajjajaj xD

Last edited by Pablo at 4/1/2008 8:15:11 PM

From: ned

This Post:
00
21941.21 in reply to 21941.20
Date: 4/2/2008 1:48:38 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Yes, for strategy I mean the same way to play, tie vs tie, normal vs normal, crunch vs crunch ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
21941.22 in reply to 21941.10
Date: 4/2/2008 8:22:01 AM
Overall Posts Rated:
00
You can always email me at charles@buzzerbeater.org (please try not to spam though!) :)


Sent.

This Post:
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21941.23 in reply to 21941.14
Date: 4/2/2008 8:35:21 AM
Overall Posts Rated:
00
Having two abilities which overlap (in intuition and concept) as jump shot and inside shot makes no good at all and should be clarified.


Inside Shot and Jump Shot aren't the same, other than they are attempts to score. Inside shot is 'post moves' and all layups. 'Jump shot' is attempts at distance. Watch your games and you'll get a better idea of where these shots come from in a BB context.

Taking a different approach to explain this, if you have ever played a computer basketball sim, the players are often rated for inside and outside shooting. This is what BB is getting at. Its a way of modeling different kinds of players.

You are right, however, that the difference should be clarified. The Rules right now don't make what I've said clear. They assume a familiarity with basketball sims that isn't there for the entire BB community.

Last edited by Your_Imaginary_Friend at 4/2/2008 8:35:50 AM

This Post:
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21941.24 in reply to 21941.23
Date: 4/2/2008 9:34:09 AM
Overall Posts Rated:
3535
Let's not exaggerate :)
The rules are not the dictionary... if you need to know what an jump shot or a layup is you can always check wikipedia :)
http://en.wikipedia.org/wiki/Basketball_moves

This Post:
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21941.25 in reply to 21941.24
Date: 4/3/2008 8:30:30 AM
Overall Posts Rated:
00
Let's not exaggerate :)
The rules are not the dictionary... if you need to know what an jump shot or a layup is you can always check wikipedia :)
http://en.wikipedia.org/wiki/Basketball_moves


Hmm. I did check and Wikipedia makes no mention of how Wikipedia terms are used by those who wrote the BuzzerBeater rules. :) :)

This Post:
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21941.26 in reply to 21941.25
Date: 4/3/2008 10:22:09 AM
Overall Posts Rated:
9696
I suggest a GM starts a 'sticky' topic in the suggestions forum for suggestions about the rulespages, what should be added, what should be clearified, what should be corrected,...

This way it would be easy for our BBs to read over the posts and see what they can do for the rules.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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21941.27 in reply to 21941.26
Date: 4/3/2008 10:24:12 AM
Overall Posts Rated:
2222
so go and start thread...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: brais

This Post:
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21941.29 in reply to 21941.28
Date: 4/4/2008 5:00:58 AM
Overall Posts Rated:
00
lol! you've got a backstreet's or NSYNC guy playing for your team!!!


thanks, but again, I can make a lot of research, but the whole topic (I haveto say that many hints in here are going to be useful for me) is that it is really hard to understand enough of what's happening to be able to change your tactics consistently

P.D. having to search on the wikipedia is not what I expect from a complete game... I know the terms but there are several interpretations. For ex., shooting is defined in the rules as the quality of shots in general, so my first guess if I read that it is that it is also needed for inside shots, which seems to be completely false. When is a shoot considered as jump shot? 3 meters from the hook, 4? depends on the kind of shot? when a point guard dives, is he using the inside shooting skill (I guess so, but I'm not sure)?, etc...

even if you clarify all this stuff in here, all the newies need that clarifications as well, and starting a threat is not an option. Rules need a better and deeper explanation (imho)

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