BuzzerBeater Forums

BB España > Pregunte a un BB

Pregunte a un BB

Set priority
Show messages by
From: Emilio

This Post:
00
33639.20 in reply to 33639.19
Date: 6/26/2008 10:58:20 AM
Overall Posts Rated:
329329
Maybe it has already been mentioned in the General Forum, but I am curious about a couple of things:

1. Excepting FT and Stamina, all the player's abilities seem to contribute in some extent, depending on the position, to the team ratings.
However, blocking seems to be "alone" in that sense. Does it contribute to any of the team ratings (logically I suppose to Inside Defense)?

2. Faults: People in our forum are wondering what are the factors causing that a particular player makes more or less personal faults. It looks logical that a tired player or a bad defender will ussually make more faults. But sometimes good defenders with good stamina are also making too many faults. Is there any relationship between the stamina (too low or too high) and personal faults?

I hope, you can bring us some "light" about these two questions... Thanks.


Last edited by Emilio at 6/26/2008 10:59:26 AM

¡Me aburro! (Homer Simpson)
This Post:
00
33639.22 in reply to 33639.21
Date: 6/28/2008 5:42:34 AM
Overall Posts Rated:
8383
Good information!!! Thanks mate!

This Post:
00
33639.23 in reply to 33639.21
Date: 7/2/2008 7:09:19 PM
Overall Posts Rated:
329329
It was really nice to have an answer for the two questions!

May I throw another coin to the wishing well?

As far as I know by just reading the rules, during the possession of the ball the game engine creates a series of "looks" or opportunities with different quality. Then the players would choose whether to use or not the "look" depending on several parameters such as the experience or the game pace. I guess the player will also consider strongly his own shooting ability regardless other parameters.

My question is about the "quality of the looks". Is it random? or maybe the overall quality of these opportunities is determined in greater or lesser extent by the team ratings (i.e. offensive flux)? In other words, the offensive flux only affects to the assisted shots or also to normal ones?

This would explain why the slow pace tactics (particulary patience) are so ineffective when they are used by a "bad team" (bad shooters but also bad passing and handling skills) against a good team (good shooters). The bad team always shoots at the end of the 24 seg so this good "look" to the basket never arrives. Therefore, these supposed "bad teams" really need good handling and passing skills to profit the slow pace tactics... However, the rules seem to state that a slow pace tactic is a good option for bad teams.

Thanks in advance.

Last edited by Emilio at 7/6/2008 11:00:20 AM

¡Me aburro! (Homer Simpson)
Message deleted
Message deleted
This Post:
00
33639.26 in reply to 33639.25
Date: 7/7/2008 4:59:29 PM
Overall Posts Rated:
00
Now that we already are with the block skill, i have another question about it:

I noticed the blocks are done only on the opposite position players (the center only blocks the opposite center and so on). But if the team is playing zone defense, i see that pretty strange.

My question is if you thought about changing that. At least if the offensive action comes from driving or inside shooting. I think that this is the point of a zone defense, help other teammates to defend.

And as many managers don't train shot blocking because they see that skill "useless" that will help to give it more weight.

Thanks

From: Emilio

This Post:
00
33639.27 in reply to 33639.21
Date: 7/28/2008 7:18:48 AM
Overall Posts Rated:
329329
Another question that has been posted in the forum is about the situation of those teams qualified at the fifth position of the regular season. Some people think that sometimes it is worth to lose some matches and play the relegation playoffs in order to get more money and more fun (and risking a little bit).

Do you have plans to make the playoff time more funny for these teams?

¡Me aburro! (Homer Simpson)
This Post:
00
33639.28 in reply to 33639.21
Date: 8/30/2008 4:34:46 PM
River Legends
IV.14
Overall Posts Rated:
12131213
We have a question, its something about the training limits.

We want to know if the players can pop up his skills when they reach level20 (lvl21,22..). Right now some Spanish players (and i imagine that the same happens in the rest of communities of BB) are really close to level20, and even if we can imagine that the training will have effect after lvl20, no one is really sure.

Can you give us some help with that?

Regards!

Message deleted
Advertisement