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New season news?????

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191779.191 in reply to 191779.190
Date: 7/28/2011 9:31:13 AM
Overall Posts Rated:
952952
I'm not arguing training system shouldn't change. I'm saying has affected a lot of long term plans me and others invested in training their players. We knew the change is coming, but we didn't know how the training will change and couldn't adapt so previous news was something like:

"Training will change!!"

And we were like "Ok, but how???" and continue to train like we have already planned.

And 2 months later: "It will change like this!!"

And we are like "Nooo...!" and thorw the training plan through the window.

From: ned
This Post:
66
191779.192 in reply to 191779.191
Date: 7/28/2011 9:45:00 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
The 99% of the posts here have at least 1 ball...

That's why I'm here

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This Post:
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191779.193 in reply to 191779.191
Date: 7/28/2011 9:46:24 AM
Overall Posts Rated:
32293229
I'm not arguing training system shouldn't change. I'm saying has affected a lot of long term plans me and others invested in training their players. We knew the change is coming, but we didn't know how the training will change and couldn't adapt so previous news was something like:

"Training will change!!"

And we were like "Ok, but how???" and continue to train like we have already planned.

And 2 months later: "It will change like this!!"

And we are like "Nooo...!" and thorw the training plan through the window.


I have yet to see anyone explain why this minor change is enough to, as you put it, "throw the training plan through the window." I mean, I understand that when you multiply the anonymity of the Internet and the insanity of any of us who play in a game such as this, exaggeration is going to be given, but if you charted out a training plan for a guy from when he was 18 to 23, for example, the slowdown would require an addiitonal half season to reach the same level, assuming that none of the cross-training went to skills that you wanted trained. And the complaints about salary are even more absurd -- if you're training a G four levels in OD, for example, that's going to have a whole lot more of an effect than a random pop in SB and RB.

This Post:
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191779.194 in reply to 191779.187
Date: 7/28/2011 9:46:44 AM
Overall Posts Rated:
404404
I never say that 0,3 level of rebounding for a guard are worth 7 rebounding for a c like you make it up.

0,3 level of rebounding raise the salary of a player(few k,but however raise the salary),without improving his efficiency on the floor.Period
We are going to pay some k more every week,for every player we trained for what,half rebound every game?


it increase the effiency on the floor, if you are going to reduce this effect to zero. It don't cost salary too, especially when this 0,3 helps yyou to pay less salary for the same effort.

Are you kidding me?

This Post:
00
191779.195 in reply to 191779.193
Date: 7/28/2011 9:51:04 AM
Overall Posts Rated:
952952
if you're training a G four levels in OD, for example, that's going to have a whole lot more of an effect than a random pop in SB and RB.


As I already explained in this or another thread today, I can't exactly remember: I'm training a Superstar guard for NT and for that, I have to keep his PA on Prolific (it's already on that level). If in three seasons of training he pops just once in PA, he can't play for NT anymore. If I knew this two seasons ago when I drafted him, I would:

a) sell him, improve my team and promote one season earlier
b) sell him and buy a MVP or HoF

Now if he pops in PA, I'm stuck with a player that will be good, but not good enough for NT and just above-average for D.I where I plan to be in 4-5 seasons. So what should I do? Sell him, buy myself a new 18y old and start anew, setting myself back two seasons? Or train him and risk a pop in PA, knowing this will kill all my plans with him?

This Post:
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191779.196 in reply to 191779.190
Date: 7/28/2011 9:54:04 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
Reminder: People are not machines.

Thank you for listening. You may now go back to arguing about why training should be robotic.


so this confirms the effect is random?
IMO we have enough of it in the games, training should be "robotic"

This Post:
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191779.197 in reply to 191779.196
Date: 7/28/2011 9:55:52 AM
Overall Posts Rated:
952952
Mark Lenders, good one...Olly e Benji much?

This Post:
11
191779.198 in reply to 191779.195
Date: 7/28/2011 10:00:24 AM
Overall Posts Rated:
32293229
if you're training a G four levels in OD, for example, that's going to have a whole lot more of an effect than a random pop in SB and RB.


As I already explained in this or another thread today, I can't exactly remember: I'm training a Superstar guard for NT and for that, I have to keep his PA on Prolific (it's already on that level). If in three seasons of training he pops just once in PA, he can't play for NT anymore. If I knew this two seasons ago when I drafted him, I would:

a) sell him, improve my team and promote one season earlier
b) sell him and buy a MVP or HoF

Now if he pops in PA, I'm stuck with a player that will be good, but not good enough for NT and just above-average for D.I where I plan to be in 4-5 seasons. So what should I do? Sell him, buy myself a new 18y old and start anew, setting myself back two seasons? Or train him and risk a pop in PA, knowing this will kill all my plans with him?


Okay, so the change causes difficulty for those who were micromanaging underpotential trainees for fringe NT roles. Get the pitchforks and torches!

I assume that you probably have a very low sublevel of passing for this fine fellow, yes? So given that the cross-training is roughly 10% of normal training and we assume that it hits one of 9 skills at random, every 90 weeks you can expect to have received one week's worth of passing training. Yeah, go ahead and sell your player now - you're screwed. ;)

This Post:
00
191779.199 in reply to 191779.198
Date: 7/28/2011 10:06:17 AM
Overall Posts Rated:
952952
Okay, so the change causes difficulty for those who were micromanaging underpotential trainees for fringe NT roles. Get the pitchforks and torches!


This change, like all changes in real and internet life, affects all participants. Ones in a good way, others in a bad way. I'm in second group. Does this mean I can't complain?

I assume that you probably have a very low sublevel of passing for this fine fellow, yes? So given that the cross-training is roughly 10% of normal training and we assume that it hits one of 9 skills at random, every 90 weeks you can expect to have received one week's worth of passing training. Yeah, go ahead and sell your player now - you're screwed. ;)


You have to take into account PA is the fastest training. I don't know if it will train faster as a secondary training, but we will see. Anyway, I plan on training this fellow for 4 more seasons, so that's 56 weeks. Can you guarantee me the training engine will not choose PA enough times in 56 weeks, thus not making it pop?

It could pop or it couldn't. Why am I not happy for this randomness?

You also have to know I'd have a greater ticket sales and merchandise if my player plays for NT. Let's say 15k for merchandise and 30k for ticket sales, which is 45k/week. If he plays in 6 NTgames per season, that's 6 x 45k=270k. For some nothing, for some a lot. I know I want to save every 1k I can.

This Post:
11
191779.200 in reply to 191779.194
Date: 7/28/2011 10:17:39 AM
Overall Posts Rated:
959959
I never say that 0,3 level of rebounding for a guard are worth 7 rebounding for a c like you make it up.

0,3 level of rebounding raise the salary of a player(few k,but however raise the salary),without improving his efficiency on the floor.Period
We are going to pay some k more every week,for every player we trained for what,half rebound every game?


it increase the effiency on the floor, if you are going to reduce this effect to zero. It don't cost salary too, especially when this 0,3 helps yyou to pay less salary for the same effort.

Are you kidding me?


no. Please show me that 0,3 Rb on guard(5-7 reb basic) is more expensive then 0,1 on a center(level 15) which you don't need anymore to get the same results.
And then show me player builds who ain't possible anymore because the player had =,3 reb and ID more then expected, and how crappy the player looks then after 5 season of training instead.

This Post:
00
191779.201 in reply to 191779.199
Date: 7/28/2011 10:18:13 AM
Overall Posts Rated:
32293229
Okay, so the change causes difficulty for those who were micromanaging underpotential trainees for fringe NT roles. Get the pitchforks and torches!


This change, like all changes in real and internet life, affects all participants. Ones in a good way, others in a bad way. I'm in second group. Does this mean I can't complain?


Of course you can complain. And frankly, you have by far the most reasonable complaint of any that I've read about this -- it's actually a valid point and you're far less prone to the ridiculous overstatements than many of the people who have posted in the thread.

As far as the "will he pop" given 56 weeks of training, I don't know -- obviously, in a fairly orderly world, we could say that he'd be likely to receive maybe 70% of one week's passing training in aggregate, and then you would be able to know whether he's close enough to popping that training him one week would have moved him up. However, I fully expect that he'll pop in two weeks because random is what it is. ;)



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