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Scrimmage Game Engine Feedback v2

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From: chihorn
This Post:
00
87048.191 in reply to 87048.190
Date: 6/9/2009 9:26:35 PM
New York Chunks
II.2
Overall Posts Rated:
943943
I'm a vote for checking for bugs and making sure it's absolutely what is intended before rolling it back out. (Maybe run a bunch of arcade games offline and see what happens after a large enough sample size to see if the effects are what are sought.)

In my season opener, I lost against a team I'd beaten in all 5 previous meetings. Not since our first game against each other in Season 7 had I beaten him by less than 10 points. Neither of went TIE or CT, it was on his court, and I lost by 6 points shooting 37% from the floor (37-100), the worst shooting I'd done in a long long time (maybe ever?). Our teams combined for a whopping 126 rebounds (and a healthy 48 assists). While it's not impossible for my team to have lost the game, I have to look at the stats and wonder if something screwy in the engine accounted for my loss.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
87048.192 in reply to 87048.191
Date: 6/10/2009 3:38:58 AM
Overall Posts Rated:
458458
It was 38 assists, actually. And, your perimeter defense was inept (low) versus motion and an outside scoring of average (high). To make matters worse, his inside d was mediocre (high) against your look inside and inside scoring of mediocre (low). The outcome really doesn't seem to be out of whack in any way to me. 60 rebounds per team is pretty common for BB games in my experience. Maybe the Renegades have been training defense or their manager bought some new players. I wouldn't blame this one on the GE.

Once I scored a basket that still makes me laugh.
This Post:
00
87048.193 in reply to 87048.192
Date: 6/10/2009 9:57:26 AM
New York Chunks
II.2
Overall Posts Rated:
943943
I'm not looking at the stats and outcome against the how perimeter defense, etc., was rated. That is consistent.

What I'm looking at is the trend, that I've consistently improved and we haven't had a close game in a long time. Looking at the box score of previous games, the Renegades players getting significant minutes are all the same players, so there have not been any significant additions on that team. The only significant roster change has been on my team. Since last season, I added a center who is now the best player on my team, all the more reason to think that I should have done even better against Renegades.

Anyway, my point wasn't to complain. Like I said before, it's not like it's such a stretch that I'd lose a road game against a team that has finished 10-12 each of the last two seasons. My point was just to give an example of a game where an unlikely (but far from impossible) outcome resulted, and to suggest that this may have influenced by a bug in the new engine. That I was playing Look Inside with some very good scorers at PF and C, and yet my guards outshot them 44-35 on FG attempts seems odd, and that even with 25 offensive rebounds (which one would think should lead to even more inside put-back shots). My team's 25 3-pt shots seems very high for a team that is supposedly looking to score on the inside. Even my team shooting 37% from the floor seems odd since I have some excellent shooters, every one of my PG, SG, and SF has a JS of at least Strong, and that includes both the 1st and 2nd players on the depth chart. Maybe it was a coincidence that happened to lose this game on the first regular season with the new engine. But maybe it wasn't.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!