BuzzerBeater Forums

BB Global (English) > New daytrading rules

New daytrading rules (thread closed)

Set priority
Show messages by
From: picia

This Post:
00
264414.199 in reply to 264414.198
Date: 11/13/2014 6:05:09 PM
Overall Posts Rated:
234234
Taxing higher large numbers of trades (sales) rather than profit is rewarding training more than human trafficking.

If there is so much emphasise on training than financially-penalising managers who do train a lot despite negative effect in the league results would be mind-boggling.


From: picia

This Post:
00
264414.201 in reply to 264414.200
Date: 11/14/2014 2:39:29 AM
Overall Posts Rated:
234234
Yet still if somebody buys a decent PF, upgrade his OD for half a season (which does not increase salary, but value significantly) and than is heavily charged. The number of trades should be taken into consideration when deciding on tax level - just like it is now after changes.

I believe that current tax system is clear, not very complicated and fair. I hardly can think of a situation when desired behaviour is taxed higher than undesired - that creates incentive to follow the desired pattern.

Transfers should be taxed at least at the level of 3% just to suck some money out of the market.

The only think I could think better than the current system is charging 1% for the market advertisement. That would be a deterrent from putting players on the list twice a week well above their value. (problem is with unique/different than standard players which are valuable (SB monsters with low IS), but there is very selective demand for them - especially with 24k players on board and not over 50k - then players at certain time could not find the buyer even at decent price/value)

There are things I like about taxes, they should be:
- simple,
- fair,
- stable.
- in real life also low ;)
Changing them every second season is also not good.

Last edited by picia at 11/14/2014 2:46:57 AM

From: picia

This Post:
00
264414.203 in reply to 264414.202
Date: 11/14/2014 7:08:40 AM
Overall Posts Rated:
234234
The change was for me to sudden - to make it clear. Some players were caught with 15 youngsters just bought - it was not fair. But they were mostly experienced players with rosters worth many mlns - I do not believe that for the loss of 100k they would quit altogether (they can always fire players for which they've pay 1k leave - 3/4 guys for sale and still make profit - less than expected but still) I've played some browser games before - management, MMOSG's (strategic) etc. - and noobs always had to pay "joining fee" for the more experienced players unless they spent some hours reading manuals, tips and so on. That rarely happens as players are like kids - they want to have their sweet now not after few hours.

I believe only that the profits from human trafficking was to high - it created unbalance in league competition. People were sometimes frustrated that they were trying to make some profit on cutting roster, arena management etc. and their rival just sold bunch of 18yo and made 1-2mln profit (considered by some unethical).

Now it is not forbidden to trade players but it's made less profitable so it will not create that much imbalance between teams playing in the same league.

This Post:
22
264414.204 in reply to 264414.202
Date: 11/14/2014 7:08:52 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
Trainerman, you're still writing very long posts, replying to yourself... This is not an improvement you promised (even though you stopped with the personal attacks... for now).

Thank you all for your input. Let's just give the changes time to see how they perform.

This Post:
00
264414.205 in reply to 264414.200
Date: 11/14/2014 9:13:45 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Dude, marin explained you nicely. 14 weeks count is aimed for after-draft 1k buyers. You can't do it two seasons in a row or at least you have to wait one week to resell players. Then you would have to wait two weeks season after that. Also, if players aren't sold from first, the re-listing counts transfers.

From: Jay_m

This Post:
11
264414.206 in reply to 264414.199
Date: 11/14/2014 11:38:44 AM
Overall Posts Rated:
216216
There is no human trafficking here. That cheapens the actual slave trade that does occur. This is simply moving around some numbers in a game. (I'm only pointing this out because you said so twice.)

Last edited by Jay_m at 11/14/2014 11:40:49 AM

From: Jay_m
This Post:
00
264414.207 in reply to 264414.206
Date: 11/14/2014 11:47:52 AM
Overall Posts Rated:
216216
I think one of Wolph's points is that many of the changes force a specific kind of behavior. With all the attention being given to having "stable" rosters, there is very little attention being given to tanking, which I consider to be a much more important issue.

If you look at the people affected, I would bet that there are a lot more people who more or less would have broken even and now lose 100 -200k per transaction.

Advertisement