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All Star Game Coach

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This Post:
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10165.2 in reply to 10165.1
Date: 12/16/2007 1:07:31 PM
Overall Posts Rated:
88
But he doesn't know the player's characteristics. How can he choose which ones to put on the depth chart

This Post:
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10165.3 in reply to 10165.2
Date: 12/16/2007 5:00:29 PM
Overall Posts Rated:
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And if he COULD see them, that would give him and advantage knowing the stats of his opponents best players.

This Post:
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10165.4 in reply to 10165.3
Date: 12/16/2007 5:03:39 PM
Overall Posts Rated:
88
exactly my point.
shouldv'e mentioned it on my comment

This Post:
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10165.5 in reply to 10165.4
Date: 12/17/2007 5:19:27 AM
Overall Posts Rated:
55
There are so many unknown factors that go into the game engine, I don't think knowing your opponents' players' skills would matter that much. If I know that a team's PF has proficient rebounding what kind of advantage have I gained?

This Post:
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10165.6 in reply to 10165.5
Date: 12/17/2007 7:27:32 AM
Overall Posts Rated:
88
think of the following situation.
Your team plays against a tough team, who up until now had very weak opponents. without knowing his players skills you can't tell if his 50 points shooting gourd is a superstar, or just played awful defenders up until now.

This Post:
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10165.7 in reply to 10165.2
Date: 12/17/2007 8:47:53 AM
Overall Posts Rated:
44
But he doesn't know the player's characteristics. How can he choose which ones to put on the depth chart

He can look at their stats. I've been scouting players for the USA NT, based primarily on their salaries. You look at the stats, and you can tell who can shoot, who can pass, who can rebound.

I would limit the coach to the 20 players who received votes, and he would have to take the top 10, unless some were injured, so he is mainly selecting 2 others from 10 players.

And if the ASG isn't developing interaction among league teams, it isn't really working as far as the game goes.

This Post:
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10165.8 in reply to 10165.5
Date: 12/17/2007 8:49:03 AM
Overall Posts Rated:
44
There are so many unknown factors that go into the game engine, I don't think knowing your opponents' players' skills would matter that much. If I know that a team's PF has proficient rebounding what kind of advantage have I gained?

And you should know that from the fact that he is averaging 12 boards a game.

This Post:
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10165.9 in reply to 10165.7
Date: 12/17/2007 2:24:22 PM
Overall Posts Rated:
88

He can look at their stats.

That would be ok, but it gives him less control. fine by me.

I would limit the coach to the 20 players who received votes, and he would have to take the top 10

I don't think he should see any of the stats. If two teams go had to had for the first place on their conference, but one team has many players in the ASG, while the other is more balanced, and didn't get any participants. If the coach of the second team becomes the conference coach he'll have an advantage over the first team.
You are right, the same problem exist in national teams.

This Post:
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10165.10 in reply to 10165.1
Date: 12/17/2007 6:40:13 PM
Overall Posts Rated:
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I just want to say that I think this a really cool idea. I agree that the top 10 players should be fixed, as well as the starters, allowing the coach to pick the final 2 spots and also to set the depth chart and tactics accordingly. No player skills need to be shown, for reasons already mentioned.

This Post:
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10165.11 in reply to 10165.8
Date: 12/17/2007 7:43:21 PM
Overall Posts Rated:
55
Your point is taken, you can see their abilities through stats, but I still maintain that knowing the actual skill levels of some of your leaguemates' teams wouldn't give an tremendous advantage to an ASG coach.

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10165.12 in reply to 10165.11
Date: 12/18/2007 2:01:50 PM
Overall Posts Rated:
44
It may or may not give an advantage, but it would certainly give a perception of giving an advantage.