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Suggestions > athleticism attribute

athleticism attribute

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From: FatCurry

This Post:
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145086.2 in reply to 145086.1
Date: 5/28/2010 8:10:48 AM
Overall Posts Rated:
112112
How would you implement it for existing players? Make them all even? Make it random? The logistics for an idea such as this are infeasible thus making any idea involving new skills or traits nearly impossible.

This Post:
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145086.3 in reply to 145086.2
Date: 5/28/2010 8:38:12 AM
Overall Posts Rated:
522522
Potential was introduced and works fine.

This Post:
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145086.4 in reply to 145086.3
Date: 5/28/2010 8:41:01 AM
Overall Posts Rated:
112112
Potential doesn't impact the players performance on the court, just how good they can become.

This Post:
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145086.5 in reply to 145086.4
Date: 5/28/2010 8:57:31 AM
Overall Posts Rated:
522522
I realise that. I was responding to this:

making any idea involving new skills or traits nearly impossible.


Just saying that potential is a trait and was added.

From: CrazyEye

This Post:
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145086.6 in reply to 145086.1
Date: 5/28/2010 8:58:48 AM
Overall Posts Rated:
959959
don't you think driving includes something like speed, Reboudning something like strength and leaping, and probadly dunking is including in IS etc.

This Post:
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145086.7 in reply to 145086.5
Date: 5/28/2010 9:27:15 AM
Overall Posts Rated:
112112
Adding potential was a completely different ballgame than adding a skill that effects ingame performance.

This Post:
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145086.8 in reply to 145086.7
Date: 5/28/2010 9:32:19 AM
Overall Posts Rated:
522522
Unless the trait only applies to new players?

This Post:
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145086.9 in reply to 145086.8
Date: 5/28/2010 9:41:11 AM
Overall Posts Rated:
112112
How would that impact older players? You have to consider whether or not it would make new players better or worse than the old crop. I cant see Buzzerbeater adding a new skill to only old players as that would cause unforseen effects to the transfer market.

This Post:
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145086.10 in reply to 145086.9
Date: 5/28/2010 9:51:50 AM
Overall Posts Rated:
906906
And in every action the game engine works by comparing certain skills of player A to certain skills of player B.
If player A has an athleticism skill and player B doesn't, there's nothing to compare.

That's mainly why I think it's not gonna happen.

We have both said a lot of things that you are going to regret.
This Post:
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145086.11 in reply to 145086.9
Date: 5/28/2010 9:53:52 AM
Overall Posts Rated:
522522
I cant see Buzzerbeater adding a new skill to only old players as that would cause unforseen effects to the transfer market.


I said that the new skills would only apply to new players (so those in the next draft for example). It would not apply to players already in the system. It is similar to how potential works, players already in existence got a particular cap (all the same). And new players got different potential - some lower and some higher.

In saying that, I don't want to see another skill added to players. I'm just saying that it is possible to do it in such a way as to not disrupt things too much.

This Post:
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145086.12 in reply to 145086.11
Date: 5/28/2010 10:28:00 AM
Overall Posts Rated:
112112
I think adding something that effects ingame performance in the same manner that potential was added that does not effect ingame performance would have entirely different results.

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