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CrazyEye (1)
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From:
GM-kozlodoev
To:
Ortho Stice
This Post:
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147521.2
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147521.1
Date: 6/20/2010 9:13:24 PM
Overall Posts Rated:
224
It will probably get your guard fouled out pretty quickly.
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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From:
Ortho Stice
To:
GM-kozlodoev
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147521.3
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147521.2
Date: 6/20/2010 9:39:37 PM
Overall Posts Rated:
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From offensive fouls? He wouldn't be playing center on defense.
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From:
OpTic.Phenom
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Ortho Stice
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147521.4
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147521.1
Date: 6/21/2010 12:00:11 AM
Overall Posts Rated:
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I like the idea of doing this.
You would probably need a SG thats really good at Jump Shot and Driving though.
These are the sorts of matchup problems we need more in BuzzerBeater.
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From:
Hassan Donnelly
To:
Ortho Stice
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147521.5
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147521.1
Date: 6/21/2010 1:46:52 AM
Overall Posts Rated:
485
I have had some luck with Look Inside for drawing fouls, if the c/pf are klutzes (averaging nearly 3 fouls a game). Let us know how your experiment works out -- i've been wondering about similar tactics myself (which may be a sign you are way off base).
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From:
CrazyEye
To:
Ortho Stice
This Post:
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147521.6
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147521.1
Date: 6/21/2010 3:47:46 AM
Overall Posts Rated:
959
he won't take much shots, where the c could foul and even those one won't be high percentage shot, even when the c has low OD ;)(especially when you palay then at C)
Last edited by CrazyEye at 6/21/2010 3:48:16 AM
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From:
Bigcatjc
To:
CrazyEye
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147521.7
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147521.6
Date: 6/21/2010 9:31:53 AM
Overall Posts Rated:
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Yeah I've seen that attempted before, doesn't work a all, just leaves the guard with a pathetic game rating.
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From:
chris902
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147521.8
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147521.7
Date: 6/21/2010 3:08:41 PM
Overall Posts Rated:
89
Even in a run and gun or motion your centre still takes most of his shots from inside and the difference between the IS of the guard and ID of the opposing centre (not to mention blocking) will just make your undersized centre useless. Not to mention the almost complete lack of offensive rebounds you'd produce. It's not like your SG/C will be taking the opposing big man off the dribble every possession, instead he'll try to post up a lot. (Just like when you play a big man at guard and he doesn't just post up every possession).
Powerforwards take more midrange jump shots in outside offenses so you might have some success scoring/improving flow but playing a guard or SF with high inside scoring at PF, but I don't think it will generate a ton of fouls.
I am planning on crossing training my PG at C a few weeks this season so if this topic comes up again I should be able to provide some thoughts about doing this at a high(ish) level against high salary centres.
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From:
Ortho Stice
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147521.9
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147521.8
Date: 6/22/2010 3:27:57 AM
Overall Posts Rated:
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Thanks for all the replies. I guess that, unfortunately, I have to have my players react to the game engine, rather than have the game engine react to my players. Theoretically, the shooting guard (playing at center), with a legendary jump shot should get an atrocious outside defender in foul trouble immediately, if the opponent were playing man-to-man, but if the game engine forces that shooting guard turned center to take mainly inside shots, then the advantage is nullified, and there's even a disadvantage. I still may experiment in the future, but I'd probably just be better off playing within the known confines of the game engine for now
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From:
Rycka
To:
Ortho Stice
This Post:
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147521.10
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147521.9
Date: 6/22/2010 3:58:00 AM
Overall Posts Rated:
272
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here's sg playing c on run and gun offense. 35 points... 4.5 rating vs opponent 8.0. of course we do not know what inside skills does sg have. but he attempted five 3pointers and 3 of them scored, so i assume he shot from distance more than from inside.
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From:
Rycka
To:
Manon
This Post:
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147521.12
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147521.11
Date: 6/22/2010 4:31:35 AM
Overall Posts Rated:
272
i agree. but still, judging by the 4.5 ratings i guess sg's inside skills was more or less at mediocre level. so we can assume that game engine took the advantage of sg's outside skills to score.
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