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This Post:
11
173062.2 in reply to 173062.1
Date: 1/30/2011 8:26:24 PM
Overall Posts Rated:
8989
Bleacher prices are too high at the moment, 8-9 dollars should be about right. 8 might sell you out consistently, but you should be expanding your Bleacher sizes anyway and bring that back to a ~90% fill rate through having enough seats to get to 95% sell rate at 8 bucks. It may be possible to do the same at 9 dollars, that's a difficult balance in most D.V leagues I've looked at.

Lower Tier looks fine, 35 would probably do just as well as 34 for your sales but the new setting looks OK.

Courtside seats should be set at around 115-125 for your league. Looks like you've got that set right too.

Luxury boxes are a bit harder since it fluctuates so much in your League but 800-900 is a pretty good rule of thumb for D.V. Basically, you've got your prices set pretty close to correctly already for this next Arena update.

As for staff, I'd recommend picking up a Competent Doctor for under 10K (7-8.5 would be even better) as getting 3-4 week injuries tends to suck and better Doctors cut down those chances. Depending on your training ideas, I'd also recommend popping 5-10K into Scouting. Even if you're planning on placing first, getting at least the Scouting Combine done will help in trying to pick up a decent trainee prospect. 0 dollars is fine for complete luck of the draw, but I'd at least run to 10 points to get that for much better chances of players that fit your training regimen.

This Post:
11
173062.3 in reply to 173062.2
Date: 1/30/2011 8:34:31 PM
Overall Posts Rated:
1111
Ok thank you so much, also do you know how I can get my Merchandise up? Is it because of this fan survey? All the catagories are atleast 4 1/2 balls, except for the one that sais I am familiar with the star players, and am not afraid that they will be transferred. I guess its because of all my transfers, that is Half a ball rating. Do you think that affects my merchandise?

This Post:
11
173062.4 in reply to 173062.3
Date: 1/30/2011 11:26:07 PM
Overall Posts Rated:
744744
Ok thank you so much, also do you know how I can get my Merchandise up? Is it because of this fan survey? All the catagories are atleast 4 1/2 balls, except for the one that sais I am familiar with the star players, and am not afraid that they will be transferred. I guess its because of all my transfers, that is Half a ball rating. Do you think that affects my merchandise?

Yes.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
11
173062.5 in reply to 173062.3
Date: 1/31/2011 5:42:58 AM
Overall Posts Rated:
206206
Also, you don't have any American players.

This Post:
11
173062.6 in reply to 173062.5
Date: 1/31/2011 8:27:41 AM
Overall Posts Rated:
194194
Also, you don't have any American players.

Yeah just to elaborate on this, the more national players you have, the higher the merchandise. Not sure how much it boosts the merchandise (I don't think it's very significant) but better than nothing right?

This Post:
00
173062.7 in reply to 173062.6
Date: 1/31/2011 5:00:29 PM
Overall Posts Rated:
1111
Oh right, do you guys think i should sell some of my players 1 by 1, and try to get some american players with there similar skills?

This Post:
00
173062.8 in reply to 173062.7
Date: 1/31/2011 5:13:42 PM
Overall Posts Rated:
8989
For merchandising it's always nice to have national players. I personally wouldn't focus on that though since it cuts down majorly on the number of prospects for a relatively small Merchandising increase. If I were faced with two similar prospects and one was a US player, I'd pick him, but otherwise I'll take whoever is better. You'll gain more off winning and keeping your Arena full than the couple K you may gain by having all local boys.

This Post:
00
173062.9 in reply to 173062.8
Date: 1/31/2011 5:50:26 PM
Overall Posts Rated:
1111
Yeah I understand, atleast you have some national players lol, it is kinda weird for me to have all different players from diff countries. I guess I should scout so I can get some National players.

This Post:
00
173062.10 in reply to 173062.9
Date: 1/31/2011 6:01:17 PM
Overall Posts Rated:
744744
Yeah I understand, atleast you have some national players lol, it is kinda weird for me to have all different players from diff countries. I guess I should scout so I can get some National players.

If I were you, I'd sit tight for a while. By your own admission, you've made a ton of transfers recently, and unless you can make a major upgrade at any position, it's not worth the effort to simply change nationalities. Train away for a season, and wait for a chance to improve one of your non-training positions. If, when that time comes, there's a USA player who fits your requirements and is priced evenly with a foreign player, pick the USA guy. Otherwise, it's not that much of a difference.

As a young team, you should be more interested in improving your team and arena than hoarding local players. Once you get into the higher divisions and start to really feel the number crunch due to salaries, the merch bonuses for local guys helps quite a bit.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
173062.11 in reply to 173062.7
Date: 1/31/2011 7:23:34 PM
Overall Posts Rated:
194194
Oh right, do you guys think i should sell some of my players 1 by 1, and try to get some american players with there similar skills?

What you can do is to buy 2 scrubs who are Americans, mainly for the GS purposes. Well, as far as I can tell, you're doing a great job maintaining a good GS, but managing GS with 12/13 players might be easier. It's really up to you though. I have 3 national scrubs (2 of them are my draftees) so that it boosts my merchandise a little.

This Post:
22
173062.12 in reply to 173062.11
Date: 1/31/2011 7:32:02 PM
Overall Posts Rated:
744744
Oh right, do you guys think i should sell some of my players 1 by 1, and try to get some american players with there similar skills?

What you can do is to buy 2 scrubs who are Americans, mainly for the GS purposes. Well, as far as I can tell, you're doing a great job maintaining a good GS, but managing GS with 12/13 players might be easier. It's really up to you though. I have 3 national scrubs (2 of them are my draftees) so that it boosts my merchandise a little.

Do you really notice a difference here? The rules seem to hint that this doesn't have an effect.

From the Manual:
Merchandising income comes from your fans buying team apparel. Jersey sales are affected by a combination of factors. One factor is whether you have a winning team. Nobody likes to wear the jersey when you're losing, do they? Other factors include how many domestic players you have on your team, and also how many were drafted by your own team, as fans like supporting local players more than imported talent. This is weighted by the overall skill of the local players, so stocking your team with local bench warmers won't do you much good.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
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