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Shot blocking...

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From: Nick

This Post:
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176494.3 in reply to 176494.2
Date: 3/4/2011 3:51:17 AM
Overall Posts Rated:
6868
I have in a way always thought that it is worth it. Not based on any experience i got on this, but rather that Charles said that its worth training.

I totally agree with that. That's the reason why I like the discussion about SB too.

There are a lot posts where Charles said, or said with different words, that SB is worth it, so I've trained it too.

4 seasons ago I bought an U21 prospect for the Dutch team. My training was based on him for the past 4 seasons. He hadn't got very high starting skills, but played his first match for the U21 team at age 20. He has played his whole 21st age as the starting C of the Dutch U21, because his 4 inside skills were trained well-rounded.
His potential is Superstar, but he capped 4 weeks before his 22st age, at skills 14-14-14-14.

I think SB is more worth it than most people think. Especially for an U21 prospect, because of the elastic effect. But his salary raises too. At his 21st age, his salars become 85K!!
Nowadays, his salary is 123K and he didn't pop for the last 7 weeks in any of the big men skills.

The only thing why I'd say that SB isn't worth it, is because you can't train IS, ID and probably RB as high as you can train it without SB.

Last edited by Nick at 3/4/2011 4:05:55 AM

When I run into an invisible spider web, I instantly become a kung-fu master.
This Post:
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176494.4 in reply to 176494.3
Date: 3/4/2011 6:17:31 AM
Overall Posts Rated:
211211
superstars cap at about 200k so i think he still has scope of increasing his skills.strange that he hasnt popped since 7 weeks.........
moreover SB is included as the secondary skill even for the C by GM rip.what do u have t say bout that?????????

This Post:
00
176494.5 in reply to 176494.4
Date: 3/4/2011 6:28:56 AM
Overall Posts Rated:
204204
superstars cap at about 200k


You're wrong those are MVPs, superstars at about 125k (old salary)

also BB-Charles said on several occasions that SB is a valuable skill, this is one of them:

source: (125704.95)

As with pretty much everything in the game engine, blocks involve a comparison between offensive and defensive skills. In this case, the most important offensive skills are the manner in which the shot is created and the skills at creating and taking that shot and the most important defensive skill is, not surprisingly, shot blocking. The vast majority of players who get playing time in the BuzzerBeater world have been trained much higher at scoring than they have been at shot blocking. Therefore, it is typically an uneven contest between shooter and shot blocker, with the shooter usually winning.


And I cannot think of anyone better to quote, in this matter.

This Post:
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176494.6 in reply to 176494.5
Date: 3/4/2011 6:47:26 AM
Overall Posts Rated:
211211
but heres the words of GM Rip from the buzzerbeater FAQ
"Potential acts as a cap on training. Different potential levels cap out at different skill levels. So an MVP can be trained longer than an Allstar potential player. There is a rough salary estimate corresponding to the cap for each potential level. Once the skill set of a player reaches a particular point (The soft cap) that is equal to the potential level of the player, training really slows down and it becomes ineffective to train the player anymore.

0 Announcer: < 6k
1 Bench warmer: < 8k
2 Role player: < 13k
3 6th man: 15-18k
4 Starter: 20-30k
5 Star: 35-50k
6 AllStar: 60-80k
7 Perennial allstar: 95-140k
8 Superstar: 140-220k
9 MVP: 215-315k
10 Hall of famer: 500k+
11 All time great: 1M+"
so acording to this a superstar should go upto 200k.....

This Post:
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176494.7 in reply to 176494.6
Date: 3/4/2011 7:20:42 AM
Overall Posts Rated:
6868
That may be so, but I think I've got living proof that this list isn't always correct.
My player has got his first pop (on inside skills) today, since 8 weeks ago. This 8 weeks he always has got 48+ 1pos training. This isn't normal for a player who hasn't reached his potential. I also haven't got a low lvl trainer.

But to come to the SB point, here's another (recent) post from BB-Charles. I can't give you a link, because it comes out of a Federation forum:

From: BB-Charles
Date: 2/5/2011 3:18:02 PM
I think there are two pieces of confusion here.

First off, you talked about the Dwight Howard we created for simulating NBA games. Remember, it's a comparison of skills and his skills are being compared to other players in the same ratings set. More in this in a few months, but I can't say anything further now.

The second basically relates to something that I've been pushing to change for quite a while now and haven't been successful yet because it involves a bunch of retranslations; basically, one of the things that shot blockers do is to alter shots (meaning they are much less likely to go in), and these are noticeable events in the match viewer currently tagged as something else. I don't like making these sorts of announcements in private forums, so I'll again break things off here, except to say that I'm making another push to get these updates made to the viewer tags, so like the previous one, stay tuned.

Sorry I can't say much more - it's a private forum and that's a really bad place to be talking about future dev work.


When I run into an invisible spider web, I instantly become a kung-fu master.
This Post:
00
176494.8 in reply to 176494.6
Date: 3/4/2011 9:26:55 AM
Overall Posts Rated:
2525
but heres the words of GM Rip from the buzzerbeater FAQ
"Potential acts as a cap on training. Different potential levels cap out at different skill levels. So an MVP can be trained longer than an Allstar potential player. There is a rough salary estimate corresponding to the cap for each potential level. Once the skill set of a player reaches a particular point (The soft cap) that is equal to the potential level of the player, training really slows down and it becomes ineffective to train the player anymore.

0 Announcer: < 6k
1 Bench warmer: < 8k
2 Role player: < 13k
3 6th man: 15-18k
4 Starter: 20-30k
5 Star: 35-50k
6 AllStar: 60-80k
7 Perennial allstar: 95-140k
8 Superstar: 140-220k
9 MVP: 215-315k
10 Hall of famer: 500k+
11 All time great: 1M+"
so acording to this a superstar should go upto 200k.....


With the past few salary adjustments, these salary ranges are no longer relevant.

From: LA-noxx

This Post:
00
176494.9 in reply to 176494.8
Date: 3/4/2011 10:01:41 AM
Bisamberg Torpedos
II.1
Overall Posts Rated:
5353
Second Team:
Bisamberg Torpedos II
Also Salary doesn't give much hints about the Players Skill, some Skills cost way more than others

SF for example will cap with way less salary (for well rounded SFs with Allstar 50k Salary is unlikely unless you train him when he already reached his cap)

Last edited by LA-noxx at 3/4/2011 10:01:58 AM

This Post:
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176494.11 in reply to 176494.10
Date: 3/4/2011 4:32:00 PM
Overall Posts Rated:
204204
that's how I understand it.

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