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Suggestions > Game improvement classification when user becomes robot

Game improvement classification when user becomes robot

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This Post:
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198357.2 in reply to 198357.1
Date: 10/12/2011 6:38:42 PM
Overall Posts Rated:
959959
i don't like it even when it is hard to explain.

Thing who would be troubling:

- strategic choiches in a week, some teams put effort in beating him while he was still a player since others take the lost train and boost their enthusiasm

- when the league started with a bot and get an owner, or a team went player - bot - player this should be count too. But explain it the player why he automatically lost all his games, or explain it the owner who played weird lineups against the bot while the game doesn't count.

- how you compare the different divisions for draft and homecourt, when they have a different amount of games?

- a final standing with switching numbers of games, is also weird in my eyes.

I think in most situation, it would be fairer but it would be still pretty unfair but in a different way.

This Post:
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198357.3 in reply to 198357.2
Date: 10/13/2011 3:02:08 AM
Overall Posts Rated:
689689
I've got to disagree with the suggestion. It would be more a problem than a solution when a team goes bot and then goes back to a manager.

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From: Versace

This Post:
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198357.4 in reply to 198357.3
Date: 10/20/2011 4:57:37 PM
Overall Posts Rated:
1919
First of all, thanks for your replies, it is good someone gets involved in this so that this debate gets relevance.
I must have explained my point of view really badly due to your answers.
Starting with the last answer, I don't think new managers should be given teams in a division different than the last one of their countries, or at least not in the middle of a season. Moreover, when a team gets controlled by a bot all its good players are automatically removed from that team, so even if it is given to a new manager in short time, he probably won't be experienced enough to build a strong team quick enough to represent a real threat for all the other managers, at least for the rest of that season.
Anyway, that is another problem that should be discussed separately.
Replying to CrazyEye, what I meant was that the scores against that team would not count in past and future games for that season, so the results wouldn't produce more harm to the teams that had already played against it while it was still controlled by its human owner.
If this is kept as it is now, teams that already played all their games against that team while "it was good", apart from a sure worse score (if not lost the game), the other teams that still got games to play against the bot would have a season match to boost their enthusiasm and have more minutes for training without having to worry much about the minutes every player plays along the week, as you mentioned.
So, in the end, managers that already played all their games against that team before getting controlled by a bot, not only will get worse difference between points scored and received (if not lost the game, as I mentioned before); besides they will be in worse position for the rest of the season in terms of enthusiasm and training management, at least for one week, not counting the fans mood, etc.
So what I have suggested would at least repair a little of all the "damage" that managers like me suffer for those other managers leaving the game.
I hope I explained the point in a more clear way...

This Post:
11
198357.5 in reply to 198357.4
Date: 10/20/2011 5:41:17 PM
Overall Posts Rated:
105105
As I've wrote in a message to a thread created almost at the same time you've created yours... :)

"Why doing substitutions in the middle of the season?

Keep playing BOT, but the play the same as the former player. [What does it means the same can be defined in several ways, but no matter how it will be defined it could be called "the same" more from as it is now]
Then, at the end of the season sell all the player and replace this team with one of the new teams.

In the meanwhile, add new players to a league with BOT teams only (of course, add them to one of the low ranked team, as it is not fair to take them straight up to an upper league, and it also may cause other users to leave a team just for getting this chance).
And again, at the end of the season, move them to a league where a user left whie the season played."

This Post:
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198357.6 in reply to 198357.5
Date: 10/20/2011 6:18:25 PM
Overall Posts Rated:
959959
you can not create so many extra league for newcomers, where that couldn't happen anymore in every country without creating a load of bot only league who needs processing times. Another point is, that at least i wouldn't play a n online manager, without human competion and in the beginning you look at your league.

This Post:
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198357.7 in reply to 198357.5
Date: 10/20/2011 6:24:02 PM
Overall Posts Rated:
1919
It's funny both started this at once hehehe
I think your suggestion is very good too; that way, at least the bot team would keep most of his players so it keeps on being at least as hard to beat as it has been in its past games. Its tactic will be totally predictable, which would give an advantage to the teams the hadn't already played against it... But it won't get dismantled as it happens now. I understand that in case that team has important players for national teams, those could have an special treatment, but this wouldn't probably happen very often.
And I totally agree about your suggestion for new managers! ;)

This Post:
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198357.8 in reply to 198357.6
Date: 10/20/2011 6:59:30 PM
Overall Posts Rated:
105105
A league who consists only of BOT players does not cost a lot of processing time.
It is only virtually created.
Meaning, the league and the status of the teams at that league is loaded only when the first real player joins it.

I don't know how much a legue cost them in processing time, but I guess that games played between two BOT teams doesn't cost them much no matter whether the new ones will join a new league or not.

To solve the case where a single real player is added to all BOT teams I suggest the following.
I guess that in most countries there are more than a single player who joins BB in a single week.
Due to that, you can add them simultaneusly (up to 6 players that will get the 6 lowest places) to a single league.
In case you cannot, they will play a week or two until new ones will join. A week or two difference will not mess with this single team.

BTW, when I joined BB two and "not much" seasons ago there where maybe 3 "real" teams in my league.
So, I think that you may be wrong if you believe that in lower leagues you don't have a lot of BOTs.

This Post:
00
198357.9 in reply to 198357.8
Date: 10/21/2011 12:58:26 AM
Overall Posts Rated:
959959
A league who consists only of BOT players does not cost a lot of processing time.
It is only virtually created.
Meaning, the league and the status of the teams at that league is loaded only when the first real player joins it.


that would make sense but that is wrong, bots playing normal game there gs is calculated, they got injurys and so on - and they even interact with normal user when they are in bot only league through cup.

I guess that in most countries there are more than a single player who joins BB in a single week.
Due to that, you can add them simultaneusly (up to 6 players that will get the 6 lowest places) to a single league.


most is not general you know.

BTW, when I joined BB two and "not much" seasons ago there where maybe 3 "real" teams in my league.
So, I think that you may be wrong if you believe that in lower leagues you don't have a lot of BOTs.


but the system fills normally first the league, before it put the players in a new one, so that you normally had some real competion, and interaction to stay at the game.