BuzzerBeater Forums

Suggestions > New Potential Idea

New Potential Idea

Set priority
Show messages by
This Post:
00
205894.2 in reply to 205894.1
Date: 1/5/2012 12:14:29 PM
Overall Posts Rated:
959959
i think this would be at least more frustrating feature, if you train a dude over serveral seasons and then notice that he couldn't reach some basic requirement through his "naturlal" limit.

Also testing for every skill if he still can training would take a lot of time, till you find it out and give lot of frustrating fridays.

This Post:
11
205894.3 in reply to 205894.2
Date: 1/5/2012 12:16:27 PM
Overall Posts Rated:
297297
I agree with that completely. This would probably work best if the scouting of players was handled a bit differently. I am just a fan of getting away from formulaic ways of playing a game like this. Plus I think this would create a larger diversity of play types, especially a the U21 and NT levels.

This Post:
00
205894.4 in reply to 205894.3
Date: 1/5/2012 12:23:00 PM
Overall Posts Rated:
13691369
I like the idea behind the suggestion, but honestly I´d prefer it not solved via the Potential (=Cap) Frontier but by some individual "development speed" factors (scoutable). I don´t really like the link between size and the training speed all too much (although I see some kind of link between some skills and size, but overall I think it´s silly), having a rather unique set of "what he might learn quick" and "what he may not learn fast" skills would be interesting. Shouldnt have too much of an impact though, more like factors between .85 and 1.15.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
205894.5 in reply to 205894.4
Date: 1/5/2012 12:28:57 PM
Overall Posts Rated:
297297
Yeah I think that is a very good idea.

My main goal is to get away from the idea of being able to train every player with great potential to whatever you want without much limitation. With all of the stats being run it seems like training has become a giant formula. While a part of me likes that from a manager point of view, I also think it detracts from the essence of the game. A little randomness to that formula will offer more diversity in players.


This Post:
00
205894.6 in reply to 205894.5
Date: 1/5/2012 12:34:37 PM
Overall Posts Rated:
959959
With all of the stats being run it seems like training has become a giant formula


putting x new variables in won't make it a smaller formular, and even today we don't had prototype player.

If you ask 100 player to contribute 100 skill points on a PG you would end up with 100 different players.

Also especially at the U21 you ooften have some weird specialist.

This Post:
00
205894.7 in reply to 205894.6
Date: 1/5/2012 12:38:15 PM
Overall Posts Rated:
297297
You are correct the formula is no bigger but what I meant to say is that it is more difficult to predict. It could take a little time with training to determine which skills a player is more trainable in.

This Post:
00
205894.8 in reply to 205894.7
Date: 1/5/2012 12:44:12 PM
Overall Posts Rated:
959959
yeah but it get a game of guessing, i often advise to do off position training early and when it fit to the team target. Maybe a team does so and push one season the guard with his center to get ahim good secondarys. Then train guard skill and see after another half season and 5 unsuccesful od trainings(which would be a quick way to find out), damn he can get OD 8 with his MVP potential, sky is the limit in the other skills but the player is basically worthless.
Now sell him fast, and another team will waste his time ...

This will only work if you know it in front, else it just get a gamble instead of a strategic game. But to be honest, as a new user Buzzerbeater is already complicated since you can run so many different strategies succesfull, and the begin can be frustrating and to learn this from the scratch i don't think many would want that. And that for few extra fun(at least for me it would be no extra fun^^)

Last edited by CrazyEye at 1/5/2012 12:47:26 PM

This Post:
00
205894.9 in reply to 205894.8
Date: 1/5/2012 12:46:48 PM
Overall Posts Rated:
13691369
That´s the part with the "scoutable" thingy.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
205894.10 in reply to 205894.8
Date: 1/5/2012 12:47:20 PM
Overall Posts Rated:
297297
I agree with everything you say. This idea only works with more scouting options on players during the draft, on your own players and players on the TL. With scouting you could avoid this to some extent but managers that fail to scout properly could get burned on a player of this sort.

This Post:
00
205894.11 in reply to 205894.9
Date: 1/5/2012 12:48:17 PM
Overall Posts Rated:
959959
That´s the part with the "scoutable" thingy.



scoutable would be bad, that most be public for the tl.

And i added a bit on the other post.

This Post:
00
205894.12 in reply to 205894.10
Date: 1/5/2012 12:49:43 PM
Overall Posts Rated:
959959
I agree with everything you say. This idea only works with more scouting options on players during the draft, on your own players and players on the TL. With scouting you could avoid this to some extent but managers that fail to scout properly could get burned on a player of this sort.


if you ahd to pay for every player you have to buy, the tl will broke ... Also if players could buy for a gamble, it open the door for money transfers. Like hey he paid 1 Mio for a scrub, but hey he might be an hall of famer then it is ok.

Advertisement