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Suggestions > Staff salaries

Staff salaries

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280362.2 in reply to 280362.1
Date: 7/17/2016 7:03:13 PM
Hamburg Albatrosses
II.4
Overall Posts Rated:
83198319
Second Team:
Korean S. Fighters
I like that suggestion. Especially the cap-idea. That would definitely lower the prices for new staff members enormously. It could also be something like after the hit the cap, they get a slight increase during the allstar break and at the beginning at each season. So that it would be something like a "soft-cap" rather than a hard cap. That would mean you'd have eventually (but way later than at the moment) start looking for a new staff member and the whole staff market wouldn't be rendered useless (I'd take a lvl 5 coach with 40k each week happily if his salary doesn't increase, as would probably quite a lot of people here^^)

Du hast nicht genug Geld, um dieses Gebot abzugeben!
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This Post:
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280362.4 in reply to 280362.1
Date: 8/31/2016 5:28:57 PM
Overall Posts Rated:
370370
If you're going to tinker with the game, you need to drain money out of it, not the other way around.

This Post:
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280362.5 in reply to 280362.1
Date: 9/1/2016 1:11:23 PM
Overall Posts Rated:
207207
Great idea.

Also having a cap would reduce the turnover of staff members and people would keep them longer.

This Post:
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280362.6 in reply to 280362.1
Date: 9/1/2016 4:42:43 PM
Overall Posts Rated:
16031603
I suggested to get rid of the staff, as right now it is only a huge annoyance. Replace it wirh a fixed spending (like scouting), the more you pay the more you get. Fair for everybody.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular