Well, you just made sure that the new EGM is right about that when you brought this thread down to Marin-bashing. Can we have a constructive discussion for once? If you wanna start another fight with Manon, please do it in private.
A "
I'm sorry, I was wrong about Free Agency and Training all along" and "
I'm sorry, I was wrong about a handful of people being negative, I recognise I'm more negative than they are" will suffice. You read the suggestions and global forums and you will know public apologies from both Manon and Marin are in order. And they would be a good starting point to clear a lot of bad blood. Many people already quit because of what these 2 people have said or refused to say over the years, it's pointless to mention names, but they know who the most prominent ones were. And yes Manon also bears some direct responsibility for fanning the flames against specific users.
My point is that what the OP mentioned is a general problem that a lot of people acknowledge, a BB acknowledged, some GMs acknowledged, but other member of the staff are in denial and just prefer to blame the messenger instead of trying to understand the message. This must never happen again.
a) Give new team MUCH better players to start with, so the gap to the old teams and also the money they need to spend just to reach the salary floor is reduced.
You fail to grasp the real essence of the problem. The game cannot produce enough trained players. THIS is the problem. It was fine when numbers were falling and we had some Free Agency because enough FA were hitting the market, but when the users bottomed out it was always going to cause a drought in the transfer market. It would have happened even if we had gone from 50k to 40k users and it stopped there, although the change in prices would not have been so extreme (because they would have never become as cheap as they were 15 seasons ago).
The other factor is that the turnover of managers with trained players (and cheaters?) is lower now than it was when we had 50k users. The 17k users left are mostly long standing managers, while most of those who quit are new managers, who are returning or trying out the game and don't spend enough time to train any player before they quit.
Handing more money to new managers will not change the fact that there aren't enough trained players in the game. It will simply increase prices. And even assuming you have a positive impact because user retention increases, you will still be short players, because we cannot create enough players even if all 17k users were training efficiently, let alone inefficiently for whatever individual reason.
Do you think it's possible to field a decent homegrown D2 team (with players trained from scratch) or a top d3 team? If the answer is no, then it means we users cannot create enough players as a whole. Maybe it will be possible in the future if the average skill in the game keeps falling: by then D2 will feel like D3 from 10 seasons ago and D1 will feel like D2 in terms of player skill level.
b) Put randomly generated players with 25+ years and salary around 20-50k on the market. This helps much quicker than better draftees.
So you'd be in favour of randomly created, medium to high salary players, but not in favour of allowing users to train those players themselves? Why?
Training balances things out: if you are not competing it's easier to train, so top teams will not typically train, at least not out of position. If you create random 50k salary players, you are not giving any advantage to the people who need to catch up as everyone has the same ability to pick them up, but users at the top also have more money (usually invested in their players, which are now worth tens of millions) so they would be able to control the market and still not need to train.
If you speed up training one way or another, the up and coming teams will have an advantage over teams competing.
Last edited by Lemonshine at 8/4/2017 8:22:19 AM