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Training Guide: Including Benchmarks by Age

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This Post:
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323477.2 in reply to 323477.1
Date: 4/12/2024 9:38:14 AM
Coos Bay Cougars
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Hinderances/Boosts Continued...

2nd is training above their GSP or BSP height build calculation. The process of identifying this is as follows.

Calculation
HA and DR don’t get calculated. So Guard Skills Points (GSP) are OD, JS, JR, and PA only. Big Skill Points (BSP) are the usual IS, ID, SB, and RB.
What is your player’s Potential?
All-Star - 40 gsp & 40 bsp
Perennial - 44 gsp & 44 bsp
Superstar - 48 gsp & 48 bsp
MVP - 52 gsp & 52 bsp
Hall of Fame - 56 gsp & 56 bsp
All time great - 60 gsp & 60 bsp

However, that even split of skills is only for players that are 6’6” exactly. Any inch up or down is a 2 point shift to that side. (With 67 BSP being the highest BSP I've seen.)(With 71 GSP being the highest GSP I've seen, leaving out HA and DR of course.)

Examples:
So a 6' 0" allstar it's 52 gsp and 28 bsp. (+12 GSP, -12 BSP for the 6 inches of shift)
For a 7'3 mvp it's 34 gsp and 67 bsp.(-18 GSP, +18 BSP for the 9 inches of shift)
This balance creates the fastest training.

Remember a 6’0” allstar with more BSP could work but it will most likely cause training to last a few more weeks than is strictly necessary to achieve.

Lastly, as the balance gets more skewed the taller players train the BSP faster and the shorter players the GSP faster.

For Example, that 7’3” mvp will train fast in BSP, but miserably slow in GSP.

Remember for these calculations DR and HA are not included.

Potential Training Cap

The final cap to training is salary based on potential and potential sub-level. Once that is reached you will have a precipitous drop off in training speed.

Expended on by Jeründerbar...
[this] "Soft cap" has always had a very specific meaning for a player that reaches his potential cap and having his training slowed down significantly because of that, before hitting what used to be called a hard cap, but has since been found to be 3 levels of decreasing training speed.


Last edited by DrChristopher at 4/22/2024 10:10:32 AM

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323477.3 in reply to 323477.1
Date: 4/12/2024 8:48:42 PM
Franca Shoemakers Revival
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1st is training any skills above the potential corresponding color. (See Chart Below)
0 - announcer = mediocre (5)
1 - bench warmer = average (6)
2 - role player = respectable (7)
3 - 6th man = strong (8)
4 - starter = proficient (9)
5 - star = prominent (10)
6 - allstar = prolific (11)
7 - perennial allstar = sensational (12)
8 - superstar = tremendous (13)
9 - MVP = marvelous (15)
10 - hall of famer = prodigious (16)
11 - all-time great = stupendous (17)


2nd is training above handling or driving for guard or big skills.



I'm not sure if I've ever heard of soft cap depending on potential and I'm not really sure if I understood the 2nd item, otherwise excellent post! Lots of extremely relevant infos!

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323477.4 in reply to 323477.1
Date: 4/13/2024 1:48:46 AM
Manila Ice
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Thank you brother for this wonderful guide

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323477.5 in reply to 323477.3
Date: 4/13/2024 3:00:46 PM
Coos Bay Cougars
IV.14
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Second Team:
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I'm not sure if I've ever heard of soft cap depending on potential and I'm not really sure if I understood the 2nd item, otherwise excellent post! Lots of extremely relevant info's!


No worries Bern. Yeah like a said these aren't my ideas these are just my accumulated research across the discord, top tier manager conversations through BB-mail, and the forums.

Training any skills above all others will always cause a soft cap to training, I think that was the gist of that soft cap, but the elastic effects are as follows.

JS> accelerates driving and inside shot.
JR> decelerates jump shot and rebounding.
OD> accelerates jump range, handling, and decelerates inside shot.
HA> accelerates outside defense and passing.
DR> accelerates jump shot.
PA> accelerates handling and driving.
IS> accelerates inside defense.
ID> accelerates inside shot, rebounding, and shot blocking.
RB> accelerates inside shot.
SB> decelerates inside defense.

Hope this helps.

The doctor is in...
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323477.6 in reply to 323477.5
Date: 4/14/2024 1:05:08 PM
NakamichiDragons
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JR> decelerates jump shot and rebounding.
OD> accelerates jump range, handling, and decelerates inside shot.

SB> decelerates inside defense.

Thai is the First time I read about a negative elastic effect … is it officially confirmed?

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
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323477.7 in reply to 323477.6
Date: 4/14/2024 3:34:40 PM
BC Vitosha Sofia
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We can let that one slide., but...

Soft Caps for Potential
There are 3 soft caps players get affected by
...
1st is training any skills above the potential corresponding color.
...
10 - hall of famer = prodigious (16)
Turns out most of us are soft-capping our players at 19yo though...

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
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323477.8 in reply to 323477.7
Date: 4/14/2024 6:49:29 PM
Coos Bay Cougars
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This is meant to be collective. If any of this is contrary to your expierence please let us know.

I guess being more definitive might help in this context.

soft cap to me is anything that slows normal skill growth. By that extension age is essentially a soft cap. Soft caps aren't meant to be a all out stop sign in my mind. More like guiding forces that prevent one type of player of being the master of all skills and builds.

It certainly incentives build well-rounded players...

For example, why buy 7-footers if you could train a 6'1" guys as fast as a 7-footer in big skills? That would certainly change the draft and the prospect market. Would it help the game engine if there was no deterrent to training single skill monsters to say 30 rebounding skill, or 30 jump range skill?

I think the coolest part of this game is the time to profitability ratio in training. You have a most precious commodity... Training slots how will you utilize them. How about over the 14-week season? Are you militant about it? Do you just want to give yourself an edge, or do you want to build some sort of money making conveyer belt of a team training regime?

Big fan of it...




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This Post:
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323477.9 in reply to 323477.6
Date: 4/14/2024 6:58:45 PM
Coos Bay Cougars
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Second Team:
Central Town Chihuahuas
This is the graphic (https://ibb.co/bz3jzyc) I have seen on two forums as well as the discord. Its been stickied so I imagine its vetted, but the forum is mainly a thread to avoid me having a big google doc with all this info and centralize it so others can utilize it.

It is a super small decrease though like higher SB slows ID skill training by -0.0052 every full training. So training full weekly training of ID training all season with SB higher. Would slow your ID training that season by 0.0728 of a skill point, total, across all those weeks.

Even at 27 years old a 6'0" player trains ID at 0.09 skill points a week by single position (C) training. That is 1.26 skill points of ID after 14 weeks. Minus 0.0728 of decrease due to negative elastic effect that is still 1.1872 skill points of ID in 14 weeks. Truly very negligible, but maybe if someone is doing that across multiple season maybe you lose a few pops across 9-10 seasons. Or maybe training take a extra week it didn't need to, but good point none the less ill add a footnote for clarity.

Last edited by DrChristopher at 4/14/2024 7:16:58 PM

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323477.10 in reply to 323477.9
Date: 4/15/2024 6:43:22 AM
NakamichiDragons
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It is a super small decrease though like higher SB slows ID skill training by -0.0052 every full training. So training full weekly training of ID training all season with SB higher. Would slow your ID training that season by 0.0728 of a skill point, total, across all those weeks.


Thus nothing to worry about 🤷‍♂️

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
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Date: 4/15/2024 7:22:11 AM
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Soft Caps for Potential
There are 3 soft caps players get affected by...



What I find somewhat apalling is: if this is true, this countradicts one of the most important dogmas of buzzerbeater which is potential does not affect the speed of training

Last edited by Bernspin at 4/15/2024 7:22:39 AM

This Post:
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323477.12 in reply to 323477.10
Date: 4/15/2024 1:09:57 PM
Coos Bay Cougars
IV.14
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Second Team:
Central Town Chihuahuas
Exactly

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