Hinderances/Boosts Continued...
2nd is training above their GSP or BSP height build calculation. The process of identifying this is as follows.
CalculationHA and DR don’t get calculated. So Guard Skills Points (GSP) are OD, JS, JR, and PA only. Big Skill Points (BSP) are the usual IS, ID, SB, and RB.
What is your player’s Potential?
All-Star - 40 gsp & 40 bsp
Perennial - 44 gsp & 44 bsp
Superstar - 48 gsp & 48 bsp
MVP - 52 gsp & 52 bsp
Hall of Fame - 56 gsp & 56 bsp
All time great - 60 gsp & 60 bsp
However, that even split of skills is only for players that are 6’6” exactly. Any inch up or down is a 2 point shift to that side. (With 67 BSP being the highest BSP I've seen.)(With 71 GSP being the highest GSP I've seen, leaving out HA and DR of course.)
Examples: So a 6' 0" allstar it's 52 gsp and 28 bsp. (+12 GSP, -12 BSP for the 6 inches of shift)
For a 7'3 mvp it's 34 gsp and 67 bsp.(-18 GSP, +18 BSP for the 9 inches of shift)
This balance creates the fastest training.
Remember a 6’0” allstar with more BSP could work but it will most likely cause training to last a few more weeks than is strictly necessary to achieve.
Lastly, as the balance gets more skewed the taller players train the BSP faster and the shorter players the GSP faster.
For Example, that 7’3” mvp will train fast in BSP, but miserably slow in GSP.
Remember for these calculations DR and HA are not included.Potential Training CapThe final cap to training is salary based on potential and potential sub-level. Once that is reached you will have a precipitous drop off in training speed.
Expended on by Jeründerbar...
[this] "Soft cap" has always had a very specific meaning for a player that reaches his potential cap and having his training slowed down significantly because of that, before hitting what used to be called a hard cap, but has since been found to be 3 levels of decreasing training speed.
Last edited by DrChristopher at 4/22/2024 10:10:32 AM