A few thoughts....
I think you've been a bit unlucky in those games. You've noticed it yourself: there's not a lot between your team and your opponents in terms of ratings, and your ratings on the whole are not bad at all.
But stamina is very important. As far as I am aware, players with inept or better stamina are capable of playing all 48 minutes without dying due to exhaustion, so players with less than that will find themselves struggling for fitness late on in close games if they are starters, and then your team risks falling apart in the 4th. So throw in a few weeks stamina training: your team will thank you for it.
Other than that, here are some things to consider:
- Select for defence skill. Buzzerbeater's match engine does love good defenders, in my experience, and if you aren't training your trainees heavily in defensive skills, that's something immediately that will help you. In the meantime, look over the matchup ratings for each position: does one player leak lots of points (100+ points per hundred shots for his position) on a regular basis? If so, think about putting a better defender in as starter in his position.
- Select for skill relevance. In the rules, under Denominations (in English) is a list of the skills the ME prioritises for each sector. Do your preferred starters possess the skills the ME is looking for? Can your point guard shoot? Can your SF defend both outside and inside? Is your centre your best inside player? Does your PF have any outside defence? Do all your starters have some passing and handling? If not, time to think about visiting the transfer market.
- Tactics! Running a neutral scheme can be effective, but since you appear to have some balance between inside and outside offense, you can pick on the weakest point of your opponent's defence at will. As Sun Tzu said in Art of War, "Know your enemy!"
Last edited by LA-The Phil at 8/27/2008 1:43:11 PM