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Suggestions > One position SF training

One position SF training

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This Post:
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52319.2 in reply to 52319.1
Date: 10/1/2008 4:03:26 PM
Overall Posts Rated:
2222
yeah... good idea...


i was wondering too why there isn't any... as i'm finding the SF position hard to train defense... which is another essential skill for any SF's

This Post:
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52319.3 in reply to 52319.2
Date: 10/1/2008 6:47:36 PM
Overall Posts Rated:
33
Too easy with this.



This Post:
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52319.4 in reply to 52319.2
Date: 10/1/2008 6:53:18 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
i find it very easy to train my small forwards in both defenses (in different weeks, of course). being SF they can play PF or SG with relative ease

it much harder to train my PF in his lacking outside defense or my SG in inside defense

This Post:
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52319.6 in reply to 52319.5
Date: 10/2/2008 4:32:04 AM
Overall Posts Rated:
196196
If you think so, then just slow the primary trainings down quite a bit.

But there still should be some option for single position SF training.


You know I agree, however with the slowdown in training it is unlikely to make much difference soon anyway. The best players in the game are likely to take an eternity to recreate now even with a decent MVP 18yo....

If the training speeds continue to be (even if they appear and in reality aren't) slower then the transfer market really make take a significant dive with clubs opting to stick with their existing players through fear that an investment of money plus time will only equal the players they currently have on their team.


From: Iordanou

This Post:
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52319.7 in reply to 52319.1
Date: 10/15/2008 1:43:47 PM
Overall Posts Rated:
22
Barriers in training creates opportunities to develop player, which have noone else.. do you want to steal chance to conguer titles for these which aren't focused on TL?

Last edited by Iordanou at 10/15/2008 1:45:05 PM

From: brian

This Post:
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52319.8 in reply to 52319.1
Date: 10/16/2008 2:30:08 PM
Overall Posts Rated:
576576
Great idea.

SF training and SF representation in the game engine needs some attention, IMHO.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Iordanou

This Post:
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52319.9 in reply to 52319.8
Date: 10/16/2008 2:32:00 PM
Overall Posts Rated:
22
why?

From: brian

This Post:
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52319.10 in reply to 52319.9
Date: 10/16/2008 2:53:14 PM
Overall Posts Rated:
576576
which one?

sf training - it's hard to do while playing your sf at sf, unless you do team or 3 position trainings, which is prob far from efficient for most teams

sf in the GE - you can play a center at SF against an actual SF, with roughly comparable total skills, and be very successful. It's unrealistic.

Last edited by brian at 10/16/2008 2:57:16 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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52319.11 in reply to 52319.8
Date: 10/16/2008 2:58:38 PM
Overall Posts Rated:
225225
Great idea.

SF training and SF representation in the game engine needs some attention, IMHO.

The BB has gone on the record to state that training SFs is supposed to be challenging. I wouldn't keep my hopes up about single-position SF training.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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52319.12 in reply to 52319.11
Date: 10/16/2008 3:31:40 PM
Overall Posts Rated:
576576
I think the training aspect is challenging to a fault, and the SF GE aspect is a failure in representing the game of basketball.

Last edited by brian at 10/16/2008 3:31:59 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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