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Personal Instructions

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52388.2 in reply to 52388.1
Date: 10/2/2008 7:59:17 AM
Overall Posts Rated:
110110
it looks like inside teams are getting far more free throws than perimeter oriented teams — and it's hard to argue against that. after all, IRL you get to the line by either pounding the ball inside or driving to the rim.

now, the issue is that there's a way to say "pound the ball inside", but there's no way to tell your players to f***ing drive past that 7'0" stiff who's playing the three. that could give a few more FTA to outside-oriented offenses.

I mean — look, the GE is nice and all, but after a while you've exausted all the tactical options. princeton offense outright sucks, 1-3-1 zone and full-court press are only for the extreme cases, slowing down the ball will hardly win you a game, pushing the ball only makes sense under a narrow range of conditions… basically you're out in the dark with four offenses (motion, run and gun, look inside, low post) and three defenses (man to man, 2-3, 3-2). that makes for a grandtotal of twelve tactical configurations you can choose from. quite easy to outgrow.

now, wouldn't it be nice to have… personalized instructions, kinda like repositionings in HT? you'd be able to instruct each single player to focus on a given play style (drive to the rim, drive and dish, spot up, set picks, cut to the basket, flash to the post… whatevah!), which the guy would favor over the other options (kapono might drive to the rim a few times, but you'll mostly find him spotting up for the three). this way you could actually be able to impact the game in a more subtle, more interesting and less predictable way. and more fun, probably.

i agree.

I'd like to tell my 27k C to try a shoot when he's against a 5k C, or to tell my SG to don't try a shoot when he's against a good defender.

of course more options give more tactical variability and the game will be more fun.

This Post:
00
52388.3 in reply to 52388.2
Date: 10/2/2008 8:02:36 AM
Overall Posts Rated:
3737
of course more options give more tactical variability and the game will be more fun.


So 10 000 options in setting tactics would be more fun that what we have now?

I'm not at all saying that the current options are the best, but more complexity does not necessarily mean more fun. There's a balance to be struck to maximize the fun (and paying customers) across the entire user base.

This Post:
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52388.4 in reply to 52388.3
Date: 10/2/2008 8:07:01 AM
Overall Posts Rated:
110110
maybe 2 types of instruction can be a solution.
one for the expert users, one for the noobies.

This Post:
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52388.6 in reply to 52388.1
Date: 10/2/2008 8:43:54 AM
Overall Posts Rated:
506506
now, wouldn't it be nice to have… personalized instructions, kinda like repositionings in HT? you'd be able to instruct each single player to focus on a given play style (drive to the rim, drive and dish, spot up, set picks, cut to the basket, flash to the post… whatevah!), which the guy would favor over the other options (kapono might drive to the rim a few times, but you'll mostly find him spotting up for the three).


Great Suggestion. Personal instruction will be a great asset I think. F.e. I would like to say to my PG that he shouldn't take shots, only when it's an easy open one etc, dunno if that might be possible "rather pass then shoot" or something. Or my SG should 'stay outside' instead of driving in every time.

Last edited by BB-Patrick at 10/2/2008 8:44:20 AM

This Post:
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52388.7 in reply to 52388.5
Date: 10/2/2008 9:48:23 AM
Overall Posts Rated:
3737
Well, I was just attacking B31's point, which I've seen many people try to make in different threads about how to "improve" the game. More complexity does not necessarily mean more fun. I just wanted to get that out there now, in the hope that it doesn't get repeated.

As far as your idea, I don't have a strong opinion against it, although I think I prefer things the way they are.

This Post:
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52388.8 in reply to 52388.7
Date: 10/2/2008 10:12:37 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
i don't know if i like this idea
i fear giving different orders to all my players could change the gameplay towards the creation of monoskilled "soldiers"

This Post:
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52388.10 in reply to 52388.9
Date: 10/2/2008 11:29:39 AM
Overall Posts Rated:
404404
i don't know if i like this idea
i fear giving different orders to all my players could change the gameplay towards the creation of monoskilled "soldiers"

as we all know, jason kapono is the best player to ever bless a basketball court — and that's just because his coach instructs him to only spot up and shoot the long range jumper. :)

if you're doing one thing over and over again, the defense will adapt and take it away quite soon. the key is — this would set a preferential behaviour in order to skew the player's behaviour toward a given pattern, far from making him a one trick pony.

So,I think that GE had to make these reflections about players characteristics;it's not so important put more and more other choices in to line up the formation.I agree with you that the range of possible tactics is too limited,and some new tactics had to be created,like a box and one defence

This Post:
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52388.12 in reply to 52388.3
Date: 10/2/2008 4:09:19 PM
Overall Posts Rated:
2222
So 10 000 options in setting tactics would be more fun that what we have now?


well, coaches think non-stop about plays to outplay the other team...

that's in one way you have to think about basketball... to outplay offense and defense... or else you'll lose...

i don't think also, that 10000 should be enough...Ü it's just that tactics are few... and if i may say... kinda tiring.

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