BuzzerBeater Forums

Suggestions > About training

About training

Set priority
Show messages by
This Post:
00
56824.2 in reply to 56824.1
Date: 11/7/2008 7:47:55 AM
Overall Posts Rated:
22
that would be very boring and very available for everyone, which means every kind of player's skills would be no longer a point of any effort

This Post:
00
56824.3 in reply to 56824.2
Date: 11/7/2008 8:06:11 AM
Overall Posts Rated:
225225
that would be very boring and very available for everyone, which means every kind of player's skills would be no longer a point of any effort

It will also make the transfer market completely obsolete, since you can simply get home-grown players at each position.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
56824.4 in reply to 56824.3
Date: 11/7/2008 8:19:48 AM
Overall Posts Rated:
196196
that would be very boring and very available for everyone, which means every kind of player's skills would be no longer a point of any effort

It will also make the transfer market completely obsolete, since you can simply get home-grown players at each position.


Hasnt the transfer market become somewhat obsolete recently anyway with transfer resale restrictions, this seasons taxes, staff acquisition costs and rising salaries?

Most established clubs now (who have the money) arent active unless a better player is available and only if they can trade up an existing player... I guess salaries will jump more than before and it will be interesting to see how many teams have increased their arenas sufficiently to deal with this.

If they havent then further deflation has to be around the corner.

This Post:
00
56824.5 in reply to 56824.4
Date: 11/7/2008 8:27:01 AM
Overall Posts Rated:
225225
No, I don't think so -- at least not for that reason.

New users need to realize that money doesn't grow on trees. You are supposed to earn your money by creating an added value -- in the case of BB by training your players and putting them on the market.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
56824.6 in reply to 56824.4
Date: 11/7/2008 8:31:01 AM
Overall Posts Rated:
22
I think that deflation started already. Anyway doesn't make any sense to train whatever you want when-ever you want or have an option to buy whoever you want when-ever you want. That would be a child-game.

From: Sasho

This Post:
00
56824.7 in reply to 56824.6
Date: 12/4/2008 8:45:45 AM
Overall Posts Rated:
00
yeah i agree

This Post:
00
56824.10 in reply to 56824.9
Date: 12/5/2008 11:24:17 AM
Overall Posts Rated:
225225
What's the problem with quality SF training being a little challenging? There is already a Jump Shot and Driving training regimes for forwards which is extremely effective.

I have no problem with needing to go through a little pain to train them in defense. If this means playing your SF as a guard or a power forward, that's fine by me.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
56824.12 in reply to 56824.11
Date: 12/5/2008 11:40:10 AM
Overall Posts Rated:
225225
It's obnoxious currently. It should be no more or less challenging than training any other position. There's nothing special about small forwards, per se.

I think the concept of having to play players out of position to train them is completely unrealistic and a poor game design choice. I've shared this before and the BBs disagree. That being said, a small tweak toward allowing you to train a SF while they actually play as a SF would at least help tilt the training in a better direction, if not be the actual overhaul I think would be more beneficial.

So, can you explain what "a small forward per se" actually is?

The problem here is that since a SF can potentially use both his inside and his outside skill with relative efficiency, he should have all of them and as much as possible. This is not true. As a matter of fact, making the appropriate selection for your SF position accounts for more in game strategy than people realize.

By the way, even with the current training system you can train SFs in ID and OD with them playing at their natural position.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
Advertisement