I think at present shot blocking only affects the number of shots that are actually blocked... i think i agree that the skill of shot blocking does in fact both create blocks, but also "alters" shots in a way that makes it harder to score and currently that isn't in the simulation.
I would be in favor of a system which tried to create altered shots. It could be made more important in that we might allow off ball defenders to do the shot blocking, meaning if you get an open look on your man there is a probability that you get some help side defense to help alter the shot.
i dont know if i would put in the increased foul probability, as that would perhaps make shot blocking less important.. though i agree it is realistic.. i'm not sure i want to make a skill half good half bad... meaning if someone had a really high shot blocking ability than i wouldn't want them to foul a lot more because that would make them unusable.. conversely if they had a low shot blocking ability i wouldn't want them to foul a lot more, cause its not like people who suck at shot blocking try it a lot and fail.. so that means really I don't want shot blocking to affect the number of fouls people get.
obviously this altering would happen less for 3 pointers than for jump shots, which in less would be less for inside shots.
a related change i want to make is the way the zone defenses work, i want to make who defends the actual shots probabilistic rather than straight up 1 vs 1 etc... and make it a function of the shot type. right now they effectively do that, but its sort of indirect and particularly looks weird cause the matchviewer shows it as being the straight up defense when really indirectly everyone is defending.
EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ
(66639.86)Last edited by BB-Forrest at 1/7/2009 9:56:34 PM