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Bugs, bugs, bugs > Stamina training

Stamina training

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This Post:
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89706.2 in reply to 89706.1
Date: 5/15/2009 7:26:08 AM
Overall Posts Rated:
3737
In total 4 players didn't train today.


Explain how you know they "didn't train".

This Post:
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89706.3 in reply to 89706.2
Date: 5/15/2009 8:52:23 AM
Overall Posts Rated:
110110
Their stamina level didn't rise

This Post:
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89706.4 in reply to 89706.3
Date: 5/15/2009 8:55:15 AM
Overall Posts Rated:
44
In both weeks?

This Post:
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89706.5 in reply to 89706.3
Date: 5/15/2009 9:10:27 AM
Overall Posts Rated:
3737
Their stamina level didn't rise


You are not guaranteed to get a visible stamina improvement for every player every week that you train stamina.

See (78242.1) for more information on training speeds.

This Post:
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89706.6 in reply to 89706.5
Date: 5/15/2009 9:29:33 AM
Overall Posts Rated:
110110
Ok, understood. In that case, maybe it would be wise to rephrase the text about stamina-free throws and game shape in the rules.

This Post:
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89706.7 in reply to 89706.6
Date: 5/15/2009 11:26:13 AM
Overall Posts Rated:
303303
Ok, understood. In that case, maybe it would be wise to rephrase the text about stamina-free throws and game shape in the rules.


Why?

It's pretty clear:

The first training area on the list is Team Training, and this works a little different from the rest. When this is selected, the second menu lists three choices for training areas: Game Shape, Free Throws, and Stamina. For these attributes, it is easy for the coach to train all of the players on your team (he can have them shoot free throws for an hour or run laps around the building), and they dont depend too much on in-game practice. Therefore, selecting one of these options will train your entire roster, whether or not they play in any games that week.


Nothing is guaranteed to pop every week anywhere in the rules.

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