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117949.20 in reply to 117949.18
Date: 11/6/2009 10:01:32 PM
Overall Posts Rated:
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you didn't give any advice, you said you are correct, but you fail to prove that you are. I can accept that i was wrong with what i said about training but you think you know it all which is quite funny.

This is, as I said, entirely your problem.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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117949.21 in reply to 117949.18
Date: 11/6/2009 10:57:23 PM
Aussie Pride
II.3
Overall Posts Rated:
543543
What kind of prove do u need anyway isn't experience from playing the game for a long time enough.

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117949.22 in reply to 117949.21
Date: 11/8/2009 6:36:16 PM
Overall Posts Rated:
00
I am wondering what if you train Jumpshot for 3 weeks sg and then switch to sf for 3 weeks is it more productive that way?

This Post:
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117949.23 in reply to 117949.22
Date: 11/8/2009 9:09:23 PM
Aussie Pride
II.3
Overall Posts Rated:
543543
Its more productive if u switch training after each pop as players can become 'bored' if they do the same type of training for a long time.

This Post:
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117949.24 in reply to 117949.23
Date: 11/8/2009 9:24:03 PM
Overall Posts Rated:
112112
I've never heard of players becoming "bored" due to training in this game. I'd have to say thats completely made up.

I do however feel rotating training is effective due to secondary pops helping.

This Post:
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117949.25 in reply to 117949.24
Date: 11/8/2009 10:27:19 PM
Overall Posts Rated:
225225
If a skill is too far ahead of other skills, it trains slower. I guess that's what he meant.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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117949.26 in reply to 117949.25
Date: 11/8/2009 10:44:29 PM
Overall Posts Rated:
112112
How far is "Too Far" and how much has this been statistically proven. (Not Arguing I just want more info)

This Post:
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117949.27 in reply to 117949.26
Date: 11/8/2009 10:57:15 PM
Overall Posts Rated:
225225
How far is "Too Far" and how much has this been statistically proven. (Not Arguing I just want more info)

Not much of training has been statistically proven due to the complexity of training, and this particular fact is supported by official statements from the BB team (I don't recall whether it was in the forums; it might simply be in the rules).

If I had to guess, I'd say this you can't necessarily define too far, this feature is probably always in effect and gets particularly noticeable as players become progressively imbalanced.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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117949.28 in reply to 117949.24
Date: 11/8/2009 10:58:28 PM
Aussie Pride
II.3
Overall Posts Rated:
543543
Thats what i meant just i used the term 'bored' as a GM used it in a previous discussion. The impression i got was training slows if u do the same training for more then 5 or 6 weeks in a row.

This Post:
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117949.29 in reply to 117949.28
Date: 11/9/2009 4:36:36 AM
Overall Posts Rated:
959959
Thats what i meant just i used the term 'bored' as a GM used it in a previous discussion. The impression i got was training slows if u do the same training for more then 5 or 6 weeks in a row.


it depends more on the side skills, if the connected skills are higher in comparision to the trained one it goes faster if the trained one is higher is reduced the tempo. If you start like me with player who miss one skill(all my trainee had problems with JS), there is no big problem to train this for a long time.

This Post:
00
117949.30 in reply to 117949.29
Date: 11/9/2009 5:09:55 AM
Aussie Pride
II.3
Overall Posts Rated:
543543
Ok thankyou

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