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coachParrot - assistant tool

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119279.21 in reply to 119279.19
Date: 11/21/2009 11:06:34 AM
Overall Posts Rated:
959959
If I read it correctly, the rules there confirm what Juicepats said, but don't mention that other claim that repeating a training several times will make it slower regardless of all other factors. I hope I got this right now.


i think it is a logical thing that training something several times will make the training slower, becausethe proportion betwenn trained skills and coneected skills will get worser after each training.

But i startet training with player like JS inept and Jump Range respectable, so i make sense to train a lot of Jumpshot without training JR even if the "bonus" is reducing every time i train Jumpshot Jumprange training works still with less efficiency.

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This Post:
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119279.24 in reply to 119279.19
Date: 11/21/2009 11:40:28 AM
Overall Posts Rated:
303303
If I read it correctly, the rules there confirm what Juicepats said, but don't mention that other claim that repeating a training several times will make it slower regardless of all other factors. I hope I got this right now.


If a skill is lagging behind, and you train it several times, there's no slowdown based only on the number of times something is trained.

Training one skill over and over to be well above and beyond other trainings will definitely slow training down.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
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From: Marot

This Post:
00
119279.25 in reply to 119279.20
Date: 11/21/2009 11:43:28 AM
Overall Posts Rated:
916916
Oks i supposed u will do that.

Anyway about the excel congratulations for your job, by the way i just put some information of my team and checked several things to try to understand how i can improve my team in generall. I know its really early, but i always liked more the practice than the theory and at this moment i really dont know how i can applicate all that information to my team.

From: Exos

This Post:
00
119279.27 in reply to 119279.26
Date: 11/21/2009 6:39:53 PM
Overall Posts Rated:
00
Grrrreat job. I like the new tool although it is of course 'only' predicting team ratings, I will most probably use it for my upcoming Playoff-Game.
I noticed a minor error in the coachParrot sheet: The PF position seems to play only 42 minutes while all other positions are fine. Everytime I try to put 48 minutes into the J13 or J13+P13 box the parrot tells me to delete 6 minutes (or add -6 min.) in the box W14.

Cheers, Exos

From: Phoenix

This Post:
00
119279.28 in reply to 119279.27
Date: 11/21/2009 9:01:23 PM
Overall Posts Rated:
22
I love this tool, especially how it gives you a logscore-rank. It seems that some of my players are playing better at a position then I had originally thought.

Awesome!

From: Pardon__Me

To: Exos
This Post:
00
119279.29 in reply to 119279.27
Date: 11/22/2009 8:35:49 AM
Overall Posts Rated:
1616
Look at the 3rd player. He is planned to play for 6 min.

From: Mannen

This Post:
00
119279.30 in reply to 119279.1
Date: 11/22/2009 11:54:23 AM
Overall Posts Rated:
7575
Hi,
I know its said to be wild guesses, but are there any data behind the effect of the coach lvl? To me it seems a bit low (the difference between the lvls).

/Mannen
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