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The "Jump Range "" Stat

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This Post:
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142812.20 in reply to 142812.19
Date: 5/5/2010 4:26:00 AM
Overall Posts Rated:
289289
You can't compare player statistics since they would have played against different defences even in the same game as they would match up against different opponents. Also you need to take into consideration of things like offensive tactics, gameshape, enthusiasm, and offensive flow as they will influence shooting performances.

I probably miss some other important variables as well but anyways, there are just too many variables you need to take into consideration when comparing statistics as to why a player may be performing better than another. At most it can only be used as a guideline.

This Post:
00
142812.21 in reply to 142812.20
Date: 5/5/2010 5:52:49 AM
Brigada Diverse
RBBA
Overall Posts Rated:
6666
Second Team:
All-Starters
Of course i totally agree with you but i was just saying this just as rough estimate compared with this skills.The factors are so many that you couldn't take them all in account.
Just as an addition to my first post:
I play outside orientated offense(motion most of all) so this will have a big impact on the number of outside shoots.
All 3 players have high driving skill (min 11) don't know how important is this to the inside shoots percentage.
GS i usually take care of my players minutes and so they only have respect. for the beginning of the season and after that only strong and proficient for all matches.
Offensive flow is average(low - high) very rarely mediocre and respect(only for CT)
Enthusiasm as I've seen this season with an average value of 6-8 doesn't affect that much the 3pt shoots(not as much as GS) but has a very good effect on FGs.This is only my assessment i could be wrong.

Roughly the player 2 and 3 that i have for the last 2 season the percentage of shoots has been almost the same of course with small variations seeing that I've promoted.

This Post:
00
142812.22 in reply to 142812.21
Date: 5/6/2010 6:45:12 AM
Overall Posts Rated:
5050
Guys.... don't forget about the opponent defense, if you have a good very good 3 points shooter but your rival has played with his best ODer covering your shooter... his ratings are going to be low. I am talking for my personal experience, as the 4 best team in Colombia, I have a 3 points shooter with JS in 17 and JR in 13, he has a good opportunities when the opposite defense isn't so strong... but sometimes other teams has a very strong OD and simply make looks so poor my player.

From: JohnnyB
This Post:
00
142812.23 in reply to 142812.22
Date: 5/8/2010 4:18:35 AM
Overall Posts Rated:
343343
Lets say that we have 25 pops and we have to split them between JS/JR. Mine would be 15-11.

This Post:
00
142812.24 in reply to 142812.23
Date: 5/8/2010 4:38:27 AM
Overall Posts Rated:
196196
Lets say that we have 25 pops and we have to split them between JS/JR. Mine would be 15-11.


Thats hilarious....

I'd go 15-10 and then work on the 26th pop :D

This Post:
00
142812.25 in reply to 142812.24
Date: 5/8/2010 4:56:48 AM
Overall Posts Rated:
343343
Lol i need an other coffee i think :D

This Post:
00
142812.26 in reply to 142812.23
Date: 5/8/2010 5:46:03 AM
Overall Posts Rated:
959959
i would go 14-12, and if i work on other Pops with this player i would even preffer 13-13 or 12-14 because Range is harder to train ;)

PS: I used 26 like you do :)

Last edited by CrazyEye at 5/8/2010 5:47:13 AM

This Post:
00
142812.27 in reply to 142812.26
Date: 5/8/2010 5:53:50 AM
Overall Posts Rated:
343343
I am talking about finished product, so dont use as a factor the training.

This Post:
00
142812.28 in reply to 142812.27
Date: 5/8/2010 5:57:07 AM
Overall Posts Rated:
959959
and you got an answer for that ;)

This Post:
00
142812.29 in reply to 142812.27
Date: 5/8/2010 6:02:55 AM
Overall Posts Rated:
522522
I'd go for 14 JS and 11 JR.

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