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No pop after about 2 months of training

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From: yodabig

This Post:
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211878.21 in reply to 211878.20
Date: 3/3/2012 10:10:04 PM
Overall Posts Rated:
14651465
Don't forget that the ranges that josefka give will vary for each player. There is no way of knowing at which point your player will hit the cap until suddently you have given them five weeks of training in one skill and no pop. For example a pallstar may cap at 22.01 while an allstar may cap at 21.99 and with sublevels hidden the visible skills may actually show the allstar with better skills. So you will be angry and confused when your pallstar seems to cap first.

Also when looking at players you havent trained yourself it is not possible to know how much they have been trained beyond the cap. This is especially true for players that have been capped but then got lots more training when their team did two position training. For example you could train a killer PG and work them perfectly up to the cap. Then For the next two seasons you train jump shot for your new trainees but the capped guy is getting it too. He could easily get four JS pops, a JR and a DR pop pushing his wages up a massive amount and making him seem like he had a much higher cap than he actually did.

This Post:
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211878.23 in reply to 211878.22
Date: 3/5/2012 7:38:51 AM
Brigada Diverse
RBBA
Overall Posts Rated:
6464
Second Team:
All-Starters
So the main focus about training should be salary for monoskilled players and skills total for balanced one.
But as i see in buzzer-manager this will give you an estimate based on total skill points because i see different resoults in diferent players with the same potential.
Have you guys found anything about total skill points caps?
I'm training right now two superstar point guards, very balanced witch have at 22years one with 101 skill points and one with 99 and i have the salary cap accounrding to buzzer manager and salary calculator to about 125-140k and i don't what to be surprised by the hard cap.