BuzzerBeater Forums

Bugs, bugs, bugs > Defense bug?

Defense bug?

Set priority
Show messages by
From: brian

This Post:
00
24361.20 in reply to 24361.19
Date: 4/15/2008 12:18:19 PM
Overall Posts Rated:
576576
As far as I know, it's just what it has. If you meet a very good team, your ratings would be lower than meeting the lousiest team in your league.


I understand the opposing team effecting Matchup Ratings and Individual Ratings, but Team ratings?

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Milly

This Post:
00
24361.21 in reply to 24361.20
Date: 4/15/2008 12:22:26 PM
Overall Posts Rated:
4646
I understand the opposing team effecting Matchup Ratings and Individual Ratings, but Team ratings?
I am not sure ...

Older than the rest ...
This Post:
00
24361.22 in reply to 24361.21
Date: 4/15/2008 5:05:35 PM
Overall Posts Rated:
6666
The simple fact is that average is way too high of a perimeter D rating when playing 2-3 zone. My guards and SFs have much higher than average (teams) outside D skills and I've only attained a mediocre playing 2-3zone.

It's a buggy rating for this game.

Friends Do not Let Friends Play 2-3 Zone
From: brian

This Post:
00
24361.23 in reply to 24361.22
Date: 4/15/2008 6:44:05 PM
Overall Posts Rated:
576576
You mean the fact that I got only a mediocre D playing 3-2 zone is too low, right

BB's, please don't touch the 2-3 zone ratings!

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
24361.24 in reply to 24361.23
Date: 4/16/2008 5:35:18 AM
Overall Posts Rated:
506506
Hmm I think the tactic is bugged indeed.

There are some other games here which have the same problem:

Slovensko:

(1183), m-t-m, PD: med +++, ID: inept +++, reb: med +, home
(1201), m-t-m, PD: med ++, ID inept +++, reb: inept +++, away

After those matches they always played a 2-3 zone, and their PD rating was almost always higher than when they played m-t-m. Although I think they played TIE in these matches mentioned above, still the PD increases from med ++ to average +++ or average ++ all the other matches, while the team played a 2-3 zone.


This Post:
00
24361.25 in reply to 24361.24
Date: 4/16/2008 11:57:04 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
I want to seperate two possibilities here. One is a "bug" in which the tacticaly modifiers were not applied for some reason. That is certaintly not happening, as the same code is used for all games.

The second is that the modifiers are not strong enough. Now rather than picking out the few examples where it doesn't seem to be.. are there examples where the modifier seems to be too strong? examples where it seems to be just right?

From: brian
This Post:
00
24361.26 in reply to 24361.25
Date: 4/16/2008 12:29:27 PM
Overall Posts Rated:
576576
I don't play 3-2 zone all that often, and the example in the initial post were played under similar conditions. I can't understand how a 3-2 zone provides less perimeter defense then a 2-3 zone.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
24361.27 in reply to 24361.26
Date: 4/16/2008 6:27:51 PM
Overall Posts Rated:
137137
Is it possible that in one scenario - 2-3 zone, the game engine takes the OD of the PG and SG and averages them and say reduces them by 10% (inferior perimeter defense tactic).

PDef2-3 = 0.9 * (PG.OD + SG.OD) / 2

In the other case, 3-2 zone, the game engine takes the OD of the PG, SG & SF and averages them and say boosts them by 10% (superior perimeter defense tactic).

PDef3-2 = 1.1 * (PG.OD + SG.OD + SF.OD) / 3

If we have a SF with really lousy OD, he could actually bring down the Perimeter Defense if you switch to 3-2 zone, right?

PDef2-3 = 0.45 * PG.OD + 0.45 * SG.OD
PDef3-2 = 0.37 * PG.OD + 0.37 * SG.OD + 0.37 * SF.OD

For example if PG.OD = 10, SG.OD = 8 an SF.OD = 2, then

PDef2-3 = 8.1
PDef3-2 = 7.3

I have no way of knowing if this is how it works -- its just a wild guess. It is largely dependent on how the BB's have modeled defense in the game engine.


Steve
Bruins

This Post:
00
24361.28 in reply to 24361.27
Date: 4/16/2008 8:09:17 PM
Overall Posts Rated:
576576
thats a lot of numbers, and some good ideas, but the variance in OD between all my PG, SG, SF is very small, they're all withing a level or two of each other.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
24361.29 in reply to 24361.27
Date: 4/16/2008 9:49:24 PM
Overall Posts Rated:
1919
It's an interesting idea, but I don't see why they would use an average.

This Post:
00
24361.30 in reply to 24361.29
Date: 5/5/2008 2:58:01 PM
Overall Posts Rated:
506506
I'd like to bump this thread again, because I still think the problem is there.

The 3-2 zone tactic is really bugged imo.

In this game: (1422) We played a man-to-man + normal + home, our defensive ratings:

Perimeter Defense strong (medium)
Inside Defense respectable (high)
Rebounding respectable (medium)

Then 1 week later: (1456). We played a 3-2 zone + normal + home, our defensive ratings:

Perimeter Defense average (medium)
Inside Defense respectable (low)
Rebounding respectable (high)

National teams' enthusiasm drops very slow, so there ain't a huge difference there. Funny thing is that we put our best outside defenders in the game in the 2nd match, because we want to test the maximum, while in the 1st game we just balanced out and played with our best man, instead of aiming at OD.

We see 2 full levels less PD here, while we expected it to be higher, especially due to the 3-2 zone and the OD aimed player selection. There is nearly no difference in ID (-2 sub) and RB (+1 sub), which is strange as well, since 3-2 should at least decrease ID. I don't know if it has an effect at RB, that's not in the rules so maybe it doesn't affect RB.

But it is very strange imo.




Last edited by BB-Patrick at 5/5/2008 2:58:49 PM

Advertisement