BuzzerBeater Forums

BB Global (English) > Stamina and training

Stamina and training

Set priority
Show messages by
This Post:
11
308847.20 in reply to 308847.11
Date: 4/2/2021 2:30:55 AM
Team Payabang
III.8
Overall Posts Rated:
217217
How about applying a Bell's Theorem effect bassed on the Players Aggression... please note that I am not that familiar with the Bell's Theorem... I just want to give the Idea based on what my perception is.. and here it is:

Verry Aggressive Players in really life are highly motivated over their passion and to put effect in-game... that they could store more energy to give compare others with the same Stamina range... especially if he is not Injury Prone...

ANd theres the other side of the Spectrum which is the Very Passive Players... that they are very good at Managing their Energy very well... Probably they choose when to do their action according to the situation to their EXP...

BB can make those players' attributes for Game Shape Calculations too...

that PLayers that are at the end of the spectrum could manage their GS well than the others on the middle of the spectrum...

and PLayers that played very High minutes on their Developing years should increase their GS drop Resistance on their Prime and or make it natural for them to improve STA over time (Just like EXP does)...

Players that are not used to play high minutes from their Developing Years that have been forced to play High minutes in their Prime should not have that High GS drop resistance and should have a slight disadvantage against players described above...

and other situations the BB would see fit...

(https://i.stack.imgur.com/Baia6.png)

Message deleted
This Post:
00
308847.22 in reply to 308847.1
Date: 4/8/2021 6:42:46 AM
Roter Stern Stuttgart
II.1
Overall Posts Rated:
333333
With some games in the books: Anyone recognized a significant change? E.g. More (ingame-)injuries, foultrouble, drop of % end of quater/game, turnovers etc. when playing a whole game/ small roster?


Manchmal ist man der Hund - manchmal der Baum.
This Post:
00
308847.23 in reply to 308847.22
Date: 4/9/2021 1:27:26 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
With some games in the books: Anyone recognized a significant change? E.g. More (ingame-)injuries, foultrouble, drop of % end of quater/game, turnovers etc. when playing a whole game/ small roster?



Can't comment about the efficency of players but it seems is more difficult to give 48 minutes to all my trainees and that's really something I wound't believe...

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
308847.24 in reply to 308847.22
Date: 4/9/2021 5:14:21 PM
Optic Fibres
II.2
Overall Posts Rated:
557557
Second Team:
Wānaka Lakers
A very small sample but five out of six of my trainees for my Utopia team have completed two 48 minute matches since the apparent update. The other fouled out in one game after 40 minutes, but did complete the other match.

I've not really noticed a drop off or anything like that either, but it's early days.

Last edited by js8 at 4/9/2021 5:15:13 PM

This Post:
00
308847.25 in reply to 308847.24
Date: 4/18/2021 11:19:55 AM
Overall Posts Rated:
4747
Any updates from you guys?

I'm trying to train 6 guys this season and it's going terribly for the low-stamina ones. An injury and increased fouling compared to last season. Again, small sample size and would love to hear more from you guys.