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most expensive transfer ever?

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39933.20 in reply to 39933.16
Date: 7/24/2008 11:19:41 AM
Overall Posts Rated:
196196
Some interesting reading for everyone while they cool down (not that this is getting too heated, really): http://en.wikipedia.org/wiki/Winner%27s_curse



Thats a great read!

Long live the Winners Curse!!!


Somdetsfinest - 4 weeks is a long time in BB...... everyone wants the shiniest, newest most expensive toy..... (not referring to my guy as this as I know there are others better!) Point is though no-one has put them up for sale yet..

The next race worth winning is the 18yo MVP... how many managers have single position trained a decent draft pick this season...

First 2-3 out in the open will claim the cash... the next waive of them will still sell handsomely but for less.....

From: brian

This Post:
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39933.21 in reply to 39933.6
Date: 7/24/2008 12:21:33 PM
Overall Posts Rated:
576576
BBB was bad for most of the BB world - it added millions of dollars targeted specifically to the already successful teams. The KDBs of the world do not need a couple extra million. BBB should have just been for prestige and would have served the same purpose. We play our NT players with the risk of injury and we do not get a cut of the gate to compensate for the risk.


I had 4 B3 games, and made maybe 750k extra from revenue in those games. Then, back out maybe 300k-400k for lower attendance after having to take a dive in a league game, on top of the loss I took getting knocked out of the B3.

Yeah, 350-450k. Maybe I could use that money to get one limb of a good player.

Last edited by brian at 7/24/2008 12:22:08 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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39933.22 in reply to 39933.19
Date: 7/24/2008 2:42:28 PM
New York Jests
IV.30
Overall Posts Rated:
219219
Correct me if I'm wrong, but I think you are all missing the point of the A-Rod acquisition. Wasn't it mostly to leverage their marketing power and marketing/advertising revenues? Bringing someone like A-Rod to New York doubles the media attention the team gets, which is similar to what they may get if they win a world series (approximate guesses of course).


This Post:
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39933.23 in reply to 39933.22
Date: 7/24/2008 2:43:57 PM
Overall Posts Rated:
3737
I started a reply like this earlier (and in fact BB-mailed it to somdetsfinest earlier)... but I stopped because we're getting way off-topic. Feel free to take baseball over to Non-BB.

From: Rambo

This Post:
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39933.24 in reply to 39933.21
Date: 7/24/2008 2:45:35 PM
New York Jests
IV.30
Overall Posts Rated:
219219
That is more profit then a lot of teams make in one season.

This Post:
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39933.25 in reply to 39933.24
Date: 7/24/2008 3:03:56 PM
Overall Posts Rated:
225225
That is more profit then a lot of teams make in one season.

If a team is making less than 750k profit per season, their problem is not Buzzerbeater, it's inefficient management.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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39933.26 in reply to 39933.25
Date: 7/24/2008 4:22:48 PM
New York Jests
IV.30
Overall Posts Rated:
219219
Profit as in after expenses? I'm in D.III now and am probably an above average team but using my finances as a guide, I would expect the following:

$150,000 Arena and TV Revenue per week
$15,000 in Merch Revenue per week
$70,000 in Player Salary
$50,000 in Staff Salary
$20,000 in Scouting
$25,000 profit per week
$350,000 profit per season

A team can make more each season based on adjustments (less player salary, no scouting, etc.) but the bulk is going to have to come from player sales if you want to make up to $750K and assuming you want to purchase a player or two, you have to train very efficiently to realize the high purchase prices.

This Post:
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39933.27 in reply to 39933.23
Date: 7/24/2008 4:24:38 PM
New York Jests
IV.30
Overall Posts Rated:
219219
I thought about that as well, but when it comes down to it I think it is relevent. For a lot of teams the ultimate goal of buying a player is not a championship it is to boost revenue (spend money to make money) which is another justification of paying the high purchase price if you know you are going to sell again for more or draw attention to your players or bring in more fans, etc.

This Post:
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39933.28 in reply to 39933.26
Date: 7/24/2008 4:26:25 PM
Overall Posts Rated:
225225
Profit as in after expenses? I'm in D.III now and am probably an above average team but using my finances as a guide, I would expect the following:

$150,000 Arena and TV Revenue per week
$15,000 in Merch Revenue per week
$70,000 in Player Salary
$50,000 in Staff Salary
$20,000 in Scouting
$25,000 profit per week
$350,000 profit per season

A team can make more each season based on adjustments (less player salary, no scouting, etc.) but the bulk is going to have to come from player sales if you want to make up to $750K and assuming you want to purchase a player or two, you have to train very efficiently to realize the high purchase prices.

If you cannot train a player for sale that's worth at least 750k, you have a problem. If you think you should keep all players you train, you have an even bigger problem.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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39933.29 in reply to 39933.28
Date: 7/24/2008 5:05:20 PM
New York Jests
IV.30
Overall Posts Rated:
219219
Let's say ideally you sell 1 player for $750K per year as a first or second year manager that is a big feat in my opinion. You also might buy a good player or two.

Ideally yes it is achievable if you run a good budget and train players and make smart purchases but in general I think you are overestimating a good majority of the managers. I make plenty in profit to run an effective team but I am also one of the top teams in my division and there are 16 of my divisions, a lot of teams out there don't make that much money, not that it is a lot in this economy, but still, its certainly not trivial to everyone.

This Post:
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39933.30 in reply to 39933.29
Date: 7/24/2008 5:16:43 PM
Overall Posts Rated:
225225
Ideally yes it is achievable if you run a good budget and train players and make smart purchases but in general I think you are overestimating a good majority of the managers.

So the fact that the majority of the managers cannot make a halfway decent plan of managing their team is some sort of a mitigating circumstance?

Without doing any major planning, if you just buy a 'stick' and train hard for a full season, you should be able to make a million off that player. Adding 2 levels to 4 skills is achievable. That means buying a quadruple average player and selling a quadruple strong. You do the math.

Of the 6 players you train, keep 4 and sell 2, and this is 2 million right off the bat. With some careful shopping and drafting, the profit should be even better.

The case in point is that the profit from training should and does dwarf any sort of gate receipt revenue. And if any manager thinks that they can make money and prosper with gate receipts only, they're up for a rude awakening.

Or to trace back to original topic under discussion -- the fact that some guys have no clue how to manage their teams is not a legit ground for the argument 750k into some sort of a gigantic sum.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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