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Suggestions > Make shotblocking skill useful

Make shotblocking skill useful

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This Post:
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67475.20 in reply to 67475.16
Date: 1/6/2009 3:38:24 PM
Overall Posts Rated:
959959
in this case i would say, many trainers trained shot blocking because they thought that it is usefull, so they waste probadly training because it ain't clear in the rules and in the players rating that it is doesn't worth it ;) In this case i could understand an adjustement moreover, because blocking even isn't the fastet training.

And the non blocking center will still work i thing, the adjustement must not be soo big.

This Post:
00
67475.22 in reply to 67475.21
Date: 1/6/2009 4:00:19 PM
Overall Posts Rated:
959959
i won't say it ;)

the charles quote, was more unclear and even the centers with high blocking was pretty sure in the overall rating think and the perfomes ain't that bad too, maybe because the relativ skill different in the game.

+ Juice will every thread juiced in the help forum with a direct to the newbie help, who ask for center skills and their blocking is fourth important skill ;) That what i say little effort to review.

Last edited by CrazyEye at 1/6/2009 4:12:49 PM

This Post:
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67475.23 in reply to 67475.4
Date: 1/6/2009 4:13:03 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
if it doesn't exist already (it's hard to tell because blocks aren't clearly shown in the match viewer) i'd like to see a sort of intimidation factor with a player waiting for a while to take another shot after being blocked

BTW, i always thought what the OP suggested was already in the simulation

Last edited by mark_lenders at 1/6/2009 4:16:20 PM

This Post:
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67475.24 in reply to 67475.23
Date: 1/6/2009 4:47:00 PM
Overall Posts Rated:
404404
Also i see shot blocking as you
I make an example
Dwight Howard blocks 3 shots for game,but if i play inside against him,i always make more attention to his shot blocking,so i take worse shot than with another player and my percentage will be lower
So Howard it's a good defender,also if his have not the defensive tecnique of other defenders as Marcus Camby or Theo Ratliff
so shot blocking had to work as a multiplier of inside defence,if i have a poor defender,it have not so effect,as well as jump range,if i don't what to train shot blocking why of potential cup my choice is however right
we assume as shot blocking as a factor which multiplies inside defence

This Post:
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67475.25 in reply to 67475.24
Date: 1/6/2009 5:17:20 PM
Overall Posts Rated:
154154
Inside defense and shotblocking are nto the same thing. Yo can be good shotblocker without good man to man defense (and otherwise).

This Post:
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67475.26 in reply to 67475.25
Date: 1/6/2009 5:25:49 PM
Overall Posts Rated:
959959
but it affec t each other, i would say. For me god shot blocking means to know when to jump and when not.

Andrej Kirilenko was in the young years a guy who made a lot of blocks, but also open his defence afters fakes a lot. So he was in my point of view no good shot blocker at this time, even when he have good stats.

But i know good defenders, who have a good timing in jumping for the blocks but normally don't make clear blocks but, affect the direction of the shot so that he miss more often. Inside defence was in my eyes the positing of the player good fouls, and to know when you better stand still.

This Post:
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67475.27 in reply to 67475.17
Date: 1/6/2009 6:17:27 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
as i have said before, and i will just continue to... i think this represent a fundamental generic argument that is going to face all changes to anything in the game. Now for each case, we need to layout the costs of changing to the masses and the benefits of changing it.

The benefits to changing it would be to add a dimensionality to the game that is maybe uniteresting at the moment.. like the staff system.. if shot blocking is irrelevant, than maybe we should get rid of it, or we keep it just as a remenant of realism so that our game sounds more like basketball but isnt really part of people's conversations about the game. But clearly the game would be more interesting if you had to make a more nuanced tradeoff when considering a center with good defense but poor shotblocking, or vice versa... arguing to yourself.. you know what i really need is a shot blocker to alter the shots of all the guys who are just lighting up my SG who can score but can't defend. Or on the flip side saying.. no ... i dont really need that, i'm just getting killed by the opponents center dunking over me.

On a related point, and i'm sorry for talking about two different issues in the same thread.. i would really like to hear someone lay out a similar sort of story about how adding SF training options makes for a more interesting decision, rather than simply making it easier for you to make the most optimal decision. Cause I personally think that sort of process is mind numbing, kinda of like "farming" in WoW or what have you. Now maybe people like that.. but I think the game that we as a team have tried to make is something different.

anyway... on the flip side, I will not deny that making any change is going to disadvantage some users. So lets take a closer look at who this is going to disadvantage.... There are some users now who have been training shot blocking, or happen to have high shot blocking skilled players because they perhaps wrongly surmised it was more important than it was, and now they are going to be rewarded for making that decision. On the flip side, there are people who maybe correctly decided that shot blocking was unimportant, and so they bought players who sucked at shotblocking and were good at everything else because the market was overvaluing shotblocking.. and now they will be punished for that.

I guess we could look and see how many teams are there that have players with significantly higher/lower shot blocking ability. I think there is at least a plausible case to be made that most teams are actually just ignoring shot blocking and so have neither a particularly high or particularly low shot blocking.

I will say this... although I am sympathetic to the fact that any change is going to disadvantage some people, I cannot accept that buzzerbeater must therefore not attempt to make itself a better game, and so that argument must stand up to scrutiny and we must as a community accept some degree of unfairness if we are going to avoid being stuck in a boring quagmire. We also shouldn't stumble ahead blindly and not listen to what the users are saying and make changes willy nilly.... I hope we are striking the right balance.

EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 1/7/2009 9:57:38 PM

This Post:
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67475.28 in reply to 67475.27
Date: 1/6/2009 6:24:46 PM
Overall Posts Rated:
959959
maybe it is a bit off topic, but how it is actual decided when a shot got block ...

Me and some friend of mine decided that it work in addition to ID like charles said(when you don't think at the rating, like me oviously mean), but that seems to be wrong. But we get to this point, because even great shot blockers at c spot, often blocks around 0,5 Shots per game, and usually guards with mediocore blocking leads the shhot block statistik ... So our conclusion was, that SB just works indirect in this game and was important for ID, but not that much like ID skill himself.

This Post:
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67475.29 in reply to 67475.28
Date: 1/6/2009 6:30:13 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
I think if you do a statistical analysis you will find that shot blocking skill corresponds to the percentage of time a shot was blocked after it was taken. Note that is not exactly blocks per game because all players dont have an equal number of shots taken against them per game.

there are of course other factors too.. but i'm not gonna go into all the details.

Last edited by BB-Forrest at 1/6/2009 6:30:57 PM

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