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Training Positions

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7590.20 in reply to 7590.19
Date: 12/27/2007 10:09:58 AM
Overall Posts Rated:
9696
that is exactly what I am saying...

you don't even have to wait until that time, you can even sell them faster and buy new ones who are 1 or two skills lower, and then train them along with the rest...
This way you can make good profit, which you can use to by better guards (which you are not training)

How else can you get a balanced team, if you are not plannnig on making money from trained players so you can buy stronger ones for the positions you are not training?

You can try to train all your players over time, yes, and with the system that is proposed it would be possible as well, however, over time I think players will start realising that is is much faster to have other teams train some of the positions for them and buy those on the market with the money made from own trained players, instead of trying to train everyone yourself... Your players do get older, and then they will train slower.
Teams buying 18yr old trainees for their training positions and buying around 25 or 26 yr olds for the other positions will grow much much faster than when you start out with a full team of 18 yr olds and try to get all of them trained, since over time you will be training 25 to 30 yr olds, while the other teams can stick to training 18 to 24 yr olds...

So to prevent managers from sticking to their players for too long and trying to train them beyond the age of 28 yrs old, BB came up with a nice trainingsystem. ;)
It's for your own good. ;þ
No seriously, I think (and that's my personal feeling) it is great as it is. I don't deny you could get more freedom, and I as well, would even like that, but I think it's best in the general intrest of ALL managers (and especially those who like to play BB without reading all the available info on the forums) that it stays like it is.
We should adapt to the system rolled out for us, the system should not adapt to the likes of a bunch of managers, unless more than 90% of the total active managers feels it should change.
Even then it is still risky, since mostly managers often think about what they could use, and would like, now, without thinking about how it evolves later. In this particular case, it might have as a result that training becomes too easy, so that managers won't need to buy players, but can train just what they like (since the next step would be that the comunity will ask to be able to train each player separatly. We won't stop asking, as long as we are given things. That's the human nature). If you have trained your players up, they won't sell, since everyone has his own to train, however wages are still there, with players that have wages but aren't realy worth much on the TL, the economy might be out of balance...
(ofcourse this is an exhagerated prediction, but it is just to show how easely stuff might be influenced, and it could be bad for all, while nobody ever thinks about it when requesting changes...)

I quote from science: as long as everything runs smoothly, keep your hands off. ;)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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7590.21 in reply to 7590.20
Date: 12/30/2007 8:01:42 PM
Overall Posts Rated:
00
but i still think that the current system is not very efficient.

if you are conserned that training will be too easy, then extend the training time. i still strongly agree that we should have the freedom to choose what we want to train and who to train.

what if i have an almost perfect centre but with actrocious passing and would like to train him without training the whole team. i would either have to put him in SG/PG or train the whole team. there are always other ways to overcome the problems you have just discussed in your post but there is no other way for us to train our centres passing.

handling doesnt even have the option for team training and yet all positions include handling as an important skills in this post (3944.3).

and as GM-BadLarry said, No skill is completely useless for any position. well that is the exact opposite of what BB-Domenico stated here:

we don't think so.
you can't improve in a skill unless you practice it in-game, and (for instance) a center does not dribble that much, nor does a point guard get to defend in the lane often enough.


i just don't see the GMs/BBs having anything to say in this one.



Edited by shadower (12/30/2007 8:07:20 PM CET)

Last edited by shadower at 12/30/2007 8:07:20 PM

This Post:
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7590.22 in reply to 7590.21
Date: 12/30/2007 8:29:59 PM
Overall Posts Rated:
9696
you could play the center in the scrimmage on the PG position, with no subs and train passing for PG...
okay it's not ideal, but it works. I think B tries to avoid managers starting to train PG at blocking and such things, just because they have no clue what to train to start with...
(yes I know most will know this is no good, but there are other, less bad examples who aren't realy effective training types either, but this is the clearest example)

As for the GM and BB contradicting: actually they are not.
BB says: some players do not use some skills enough during the game, in order to be able to improve at it. -> see that much and often enough
GM says: no skill is completely useless. Which implements some skills are not used often, however they are used once in a while...
I'd say they say the same thing basically.
What the BB says is that for those skills they do not use that often, they get no training, because they simply don't use them often.
And before anyone goes trowing with games where a center had 7 assists, and a PG had 4 blocks and all that, yes I know, and yes you are right, BUT...
Here in Belgium they say: trainer is always right... so here it is BB is always right. ;)
I wouldn't want them to tweak the game engine so my center doesn't give any assist, and my PG gets no blocks at all, just so you guys can't tell them anymore that they do use those skills in order to get that training! ;þ

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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7590.23 in reply to 7590.22
Date: 12/31/2007 12:06:15 AM
Overall Posts Rated:
744744
I wouldn't want them to tweak the game engine so my center doesn't give any assist, and my PG gets no blocks at all, just so you guys can't tell them anymore that they do use those skills in order to get that training! ;þ

I'd also prefer they didn't tweak the game in that fashion. I would much rather be able to train anyone in anything.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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7590.24 in reply to 7590.22
Date: 12/31/2007 1:24:38 AM
Overall Posts Rated:
196196
just using your example of training a C at PG in a scrimmage.. this is another way of saying i dont care about a cup run..... if this is so, why bother with a cup? if we cant have complete training flexibility then offer us a scrimmage as well as a cup game...

This Post:
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7590.25 in reply to 7590.22
Date: 12/31/2007 4:28:35 AM
Overall Posts Rated:
00
BB says: some players do not use some skills enough during the game, in order to be able to improve at it. -> see that much and often enough
GM says: no skill is completely useless. Which implements some skills are not used often, however they are used once in a while...


yes but what if i just feel like giving my PG some blocking. it just makes his stats look nice if they are all above averge without a nice black actrocious =) yes it's impractical but it just doesn't make any sense i can't decide to train him.

and the part about them not using that skill much in games, isn't it what they do in practice and not what they do in games? in practice, i can train him blocking but in games he may not use blocking at all. just a thought...

This Post:
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7590.26 in reply to 7590.25
Date: 1/1/2008 10:59:34 AM
Overall Posts Rated:
9696
correct.
In real life.

However this is a game.

I read somewhere that in order to be succesfull in Hattrick (soccer manager game) you should forget all you know about soccer, and just play by the info you get from the rules and experienced players.

I think the same goes here...

I must say I don't know anything about soccer, and have the game quite under control.
I don't know anything about basketbal taktics either, and so far I had no real surprising results.
Maybe it's my luck that I know so little about the sports, so I have to play by the info I have from the game itself...
I DO love basketbal however and should the bring NBA to our TV I would defenatly watch it. The game I saw about 15 years ago between Sacramoento Kings and Phoenix Suns was defenatly the best sportswatching experience in my whole life!

I think in this game, as in all other managers games, we need to be able to let go of the reality we know, and start using the things that are offered, whatever they are, in order to be as succesfull as possible.
It is good to improve though, and I as well would find it nice to be able to train what we want, as I said before. However I'm still not convinced it would be in the best interest of the game itself overall, and for everyone playing it...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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7590.27 in reply to 7590.26
Date: 1/1/2008 1:04:10 PM
Overall Posts Rated:
196196
it would work if we were given stats on what the whole community was trading..

if 0.4% were training Shot blocking for PG's and 0.7% of teams were training Centers on Outside defence vs 15% Centres training rebounding and 15% PG's training Outside defence - this would prevent newbies or people with no BB knowledge (me!) not set up useless training regimes...

If as it is rumoured that more rounded players will perform better and train faster then i'd be surprised if we all didnt have a player or 2 that could do with a boost somewhere to help this rounding process..


This Post:
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7590.28 in reply to 7590.27
Date: 1/1/2008 1:12:29 PM
Overall Posts Rated:
9696
yes I read that a few times as well, that more rounded players train faster.
However I am not convinced that it is true yet... It is not in the rules, not that I know of anyway.

What is true (since it is in the rules) is that players who fit a certain position (and thereby have either height or skills to play that position) would train faster in the skills they use most, and if the other often used skills they have are high, they train faster in the skill you are training. (this is if you train blocking, a bigger guy trains faster, and also a guy with good rebounding and inside D skills trains blocking faster as well)

I can't find that a player with atrocious shotrange, would train less fast in blocking, then a player with respectable would, if all other skills would be respectable as well...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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7590.29 in reply to 7590.28
Date: 6/20/2008 8:27:29 PM
Overall Posts Rated:
00
One problem with people who say "just use the scrimmage" is how minutes affect gameshape. Isn't 91+ the cutoff where a player goes from a good gain to a loss? I'll throw my 2c in and say let us train any 1/2 positions or the whole team in anything.

This Post:
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7590.30 in reply to 7590.29
Date: 11/6/2009 1:11:11 PM
Overall Posts Rated:
5050
I have seen this thread now so I decided (maybe a little late) to give you my suggestions...
many of them may be same as they are now
Team Training
Game Shape
Free Throws
Stamina


Pressure
PG
SG
Guards
Wingmen
Team


Shot Blocking
C
PF
C/PF
PF/SF
Team


Inside Defence
C
PF
C/PF
PF/SF
Team


Rebounding
C
PF
C/PF
Team


Inside Scoring

C
PF
C/PF
PF/SF
Team


One on One
(For me the best training)
SG
SF
Wingmen
Guards
Forwards
Team


Outside Shooting
SG
Guards
Wingmen
Team


Jump Shot
SG
SF
Guards
Wingmen
Team


Ball Handling
PG
Guards
Wingmen
Team


Passes
PG
Guards
Team


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