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Transfer listing from dead team? (thread closed)

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This Post:
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7919.20 in reply to 7919.11
Date: 11/27/2007 9:32:26 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
this is a bug.. we are aware and working on it... we are at the moment even more concerned with our database server running out of space and the site running extremely slowly and sometimes crashing during game days.

From: elboss
This Post:
00
7919.21 in reply to 7919.20
Date: 11/28/2007 1:49:32 AM
Overall Posts Rated:
00
Ahhh, don't you love end users.

See silly annoying bug, scream OMG this is unacceptable.

Development team works in the shadows to avoid the end of the world (due next week, mind you)

Users keep complaining about the oclours being wrong :) Obviously developers are not playing attention.

End of the world does not materialize after a bunch of all nighters.

Users are REALLY annoyed about the colours now :)

LOL!

/elboss

From: Unkel

This Post:
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7919.22 in reply to 7919.21
Date: 11/28/2007 6:57:35 AM
Overall Posts Rated:
2020
Ahhh, don't you love end users.
See silly annoying bug, scream OMG this is unacceptable.
- - -
Users are REALLY annoyed about the colours now :)
LOL!
/elboss

Hard to understand what you mean?
But I think that you are complaining about all the bugs in this game. I am a programmer and I can guess what you mean. But some bugs that are announced as a progress in the game, like this:

Upcoming Economy/Training Changes:
1) When players with salaries greater than $4500/week are on teams that due to inactivity/ban/etc. become bot teams, those players will be released to the transfer list and will stay in the game. The salary threshold will increase over time. This is the only change that will take place immediately.

- is there no excuse when not working. Something that is planed and tested - then all programmers know that when at the end released, it must be working!
That's life in a programmer's world!

Edited by Unkel (11/28/2007 7:09:36 AM CET)

Last edited by Unkel at 11/28/2007 7:09:36 AM

From: elboss

This Post:
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7919.23 in reply to 7919.22
Date: 11/28/2007 4:31:15 PM
Overall Posts Rated:
00
Actually I meant that the developers have to do lots which is simply not visible to end-users. Lots of the invisible stuff is way more important than the visible bits.


- is there no excuse when not working. Something that is planed and tested - then all programmers know that when at the end released, it must be working!


Actually there are plenty of excuses. You want something bug free, you have to spend more resources on testing. If you do a cost benefit analysis you soon come to realize that bugs are acceptable, if they weren't things would cost too much and move too slowly.

This is especially true for a young project like this...

Just my 2 cents... I was actually sympathizing with the BBs, the bug in question affects what, less than 1% of the users? Tough luck, there are more important things to do first...

/elboss

From: Unkel

This Post:
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7919.24 in reply to 7919.23
Date: 11/28/2007 8:26:10 PM
Overall Posts Rated:
2020
Yes!
I agree. But as my old mother used to say: "One stitch in time, save hundred and even by thousands later ...".
If I have an idea, it is good to implement it when all negative impact is eliminated. And it is always fair to excuse programmers. "We always do our best!" We like such hackneyed phrases ... Even I do!
Unkel

This Post:
00
7919.25 in reply to 7919.20
Date: 11/29/2007 6:46:16 PM
Overall Posts Rated:
9696
[message=XXX.YY]at the moment even more concerned with our database server running out of space and the site running extremely slowly and sometimes crashing during game days.[message=XXX.YY]

maybe BB could cut the part that releases 'good'players form bitified teams on the TFmarket until it is re-evaluated... I think that would spare some room on the server now, not?

It can be re-implemented later on when everything runs smooth again, and a little less drastic. ;)

just an idea.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
7919.26 in reply to 7919.25
Date: 11/29/2007 9:34:01 PM
Overall Posts Rated:
303303
maybe BB could cut the part that releases 'good'players form bitified teams on the TFmarket until it is re-evaluated... I think that would spare some room on the server now, not?


That's not the problem the BB's are dealing with.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
7919.27 in reply to 7919.26
Date: 11/29/2007 11:38:56 PM
Overall Posts Rated:
00
maybe BB could cut the part that releases 'good'players form bitified teams on the TFmarket until it is re-evaluated... I think that would spare some room on the server now, not?


That's not the problem the BB's are dealing with.


Don't think it's a database issue... more of a 'too much people connect' problem

This Post:
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7919.28 in reply to 7919.26
Date: 12/3/2007 8:14:48 PM
Overall Posts Rated:
2020
The extra-players are still in the team. Why not just say that it will be that way?
Or do you think you will take them away after so many matches?
Done is done - it is fair to say so, but please be clear about it ....

This Post:
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7919.29 in reply to 7919.28
Date: 12/3/2007 8:22:43 PM
Overall Posts Rated:
5050
It was a huge mistake, and the BBs have taken steps to make sure it doesn't happen again. In this specific case, the damage has already been done and it can't be fixed. I know that probably isn't much consolation to you, but we do apologize.

Edited by GM-BadLarry (12/3/2007 8:22:59 PM CET)

Last edited by ReDonkulous at 12/3/2007 8:22:59 PM

This Post:
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7919.30 in reply to 7919.29
Date: 12/3/2007 11:58:48 PM
Overall Posts Rated:
4646
Strange attitude towards a player on the same level as the one with the 'bonus'-players. Why not give them all some extras as well?
I would like to have some extra good once too! You know- Morty will always have the best!

Older than the rest ...
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