I never say that 0,3 level of rebounding for a guard are worth 7 rebounding for a c like you make it up.0,3 level of rebounding raise the salary of a player(few k,but however raise the salary),without improving his efficiency on the floor.PeriodWe are going to pay some k more every week,for every player we trained for what,half rebound every game?it increase the effiency on the floor, if you are going to reduce this effect to zero. It don't cost salary too, especially when this 0,3 helps yyou to pay less salary for the same effort.Are you kidding me?
I never say that 0,3 level of rebounding for a guard are worth 7 rebounding for a c like you make it up.0,3 level of rebounding raise the salary of a player(few k,but however raise the salary),without improving his efficiency on the floor.PeriodWe are going to pay some k more every week,for every player we trained for what,half rebound every game?it increase the effiency on the floor, if you are going to reduce this effect to zero. It don't cost salary too, especially when this 0,3 helps yyou to pay less salary for the same effort.
I never say that 0,3 level of rebounding for a guard are worth 7 rebounding for a c like you make it up.0,3 level of rebounding raise the salary of a player(few k,but however raise the salary),without improving his efficiency on the floor.PeriodWe are going to pay some k more every week,for every player we trained for what,half rebound every game?
I never say that 0,3 level of rebounding for a guard are worth 7 rebounding for a c like you make it up.
Okay, so the change causes difficulty for those who were micromanaging underpotential trainees for fringe NT roles. Get the pitchforks and torches!This change, like all changes in real and internet life, affects all participants. Ones in a good way, others in a bad way. I'm in second group. Does this mean I can't complain?
Okay, so the change causes difficulty for those who were micromanaging underpotential trainees for fringe NT roles. Get the pitchforks and torches!
Now if he pops in PA, I'm stuck with a player that will be good, but not good enough for NT and just above-average for D.I where I plan to be in 4-5 seasons. So what should I do? Sell him, buy myself a new 18y old and start anew, setting myself back two seasons? Or train him and risk a pop in PA, knowing this will kill all my plans with him?
It could pop or it couldn't. Why am I not happy for this randomness?
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%. slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.the Key fctor for it, would be the difference in the elastic effect, which get another contribution.
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.