BuzzerBeater Forums

BB Global (English) > New season news?????

New season news?????

Set priority
Show messages by
This Post:
00
191779.201 in reply to 191779.199
Date: 7/28/2011 10:18:13 AM
Overall Posts Rated:
32293229
Okay, so the change causes difficulty for those who were micromanaging underpotential trainees for fringe NT roles. Get the pitchforks and torches!


This change, like all changes in real and internet life, affects all participants. Ones in a good way, others in a bad way. I'm in second group. Does this mean I can't complain?


Of course you can complain. And frankly, you have by far the most reasonable complaint of any that I've read about this -- it's actually a valid point and you're far less prone to the ridiculous overstatements than many of the people who have posted in the thread.

As far as the "will he pop" given 56 weeks of training, I don't know -- obviously, in a fairly orderly world, we could say that he'd be likely to receive maybe 70% of one week's passing training in aggregate, and then you would be able to know whether he's close enough to popping that training him one week would have moved him up. However, I fully expect that he'll pop in two weeks because random is what it is. ;)



This Post:
00
191779.202 in reply to 191779.199
Date: 7/28/2011 10:19:01 AM
Overall Posts Rated:
459459
If he's a fringe guy for the NT, will he even play much? I understand that only guys who get significant minutes in NT games help merch.

$30k ticket sales for being on the NT? Really? I have the Thai starting PG and last season my revenues were the lowest they have been in seasons because I lost games. I think winning sells tickets.

Lastly, you have known for one whole season that cross-training was coming. If it didn't enter your head that passing might perhaps increase through cross-training on a player whose training you have so painstakingly planned to the last skill level, I'd say you are at fault, not the change.

Once I scored a basket that still makes me laugh.
This Post:
00
191779.203 in reply to 191779.195
Date: 7/28/2011 10:19:48 AM
Overall Posts Rated:
959959
Now if he pops in PA, I'm stuck with a player that will be good, but not good enough for NT and just above-average for D.I where I plan to be in 4-5 seasons. So what should I do? Sell him, buy myself a new 18y old and start anew, setting myself back two seasons? Or train him and risk a pop in PA, knowing this will kill all my plans with him?


you really think that 0,1-0,3 level of passing will make him a total different player? I really wonder how detailed you plan your players.

It could pop or it couldn't. Why am I not happy for this randomness?


did your NT coach have something against a 12 in passing? Also the sub count for potential, and this sub difference nearly don't make an difference.

And even when passing is fast, don't forget your player is also older and trains slower, so 2 weeks is pretty optimistic.

Edit: you don't even had somthing close to a clue about the potential 2-3 weeks before, for your plans :)

Last edited by CrazyEye at 7/28/2011 10:31:38 AM

This Post:
00
191779.206 in reply to 191779.205
Date: 7/28/2011 11:04:24 AM
Overall Posts Rated:
209209
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
00
191779.207 in reply to 191779.206
Date: 7/28/2011 11:07:38 AM
Overall Posts Rated:
32293229
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.

This Post:
00
191779.208 in reply to 191779.207
Date: 7/28/2011 11:16:33 AM
Overall Posts Rated:
959959
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time? :)


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.

This Post:
00
191779.210 in reply to 191779.208
Date: 7/28/2011 11:25:44 AM
Overall Posts Rated:
32293229
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.


Well, yes, overall you have to take that into account, but he asked specifically about how much time added specifically to push a skill to the 17-20 range, which is really just going to take the primary training into account (plus whatever the elastic effect's new effect will be).

This Post:
00
191779.211 in reply to 191779.210
Date: 7/28/2011 11:30:02 AM
Overall Posts Rated:
209209
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.


Well, yes, overall you have to take that into account, but he asked specifically about how much time added specifically to push a skill to the 17-20 range, which is really just going to take the primary training into account (plus whatever the elastic effect's new effect will be).

But.. the cross training will mean other skills will not be slowing down the main skill as much, because they will improve a little over time.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
Advertisement