Too often people are comparing an offense tactic with it's counterpart on defense while teams are only optimized for one of the two. At the inside spectrum people say well teams are optimized to play LI (offense), but its counterpart 2-3 (defense) is broken because nobody finds developing skillsets to fit such tactics efficient enough to try. For outside teams are optimized on OD (defense) but teams basically have low or no JR (offense) so we call outside offense tactics underpowered. This is a reasoning I cannot follow, if you want to judge the process (whether the tactic works) you first need to have adequate input. BB was never designed for each team to be able to run every tactic with maximum efficiency at every moment in time.
It may be true for many players, and beginners in particular. But I think many of the more experienced manager, also think a bout optimizing their roster for specific defense tactics. Athough there are less otpions as for optimizing offense tactics.
Even with a pair of very good OD guards, you might have trouble being effective with Z 2-3 vs an outside attack.
The prediction feature shouldn't be linked to a specific tactic as well. I believe the change in salary formula along with the last seasons SB changes will show its results in a few seasons from now - not immediately as still most players are trained in the same way, which is impossible to change in a single season. The prediction feature simply helps reducing the dominance of one single tactic, irrelevant of which it is - in season 5 this would have been Run n Gun, in season 24 Look Inside - as the more dominant one tactic is, the higher the incentive to switch to another as your opponent will set defense right too often.
IRL coaches have much more options to adapt their tactic during the game, and in particular at half time. And if they start the game with a specific plan they usually have several alternative plan ready. In BB choosing a single offense and a single defense for the whole is allready a commitment, that greatly exceed IRL basketball, increasing this guessing aspect of the game just make BB more distant from IRL basketball.
If your goal is to reduce the LI dominance, do it directly, by lowering the offense rating of LI. In keeping with a direct fix, you will reduce the risks for side effects. The planned "guessing" will just transpose the issue.
Why would not you let managers build team with a specific orientation. This is actually very common IRL. If you purchase an expensive Center, it is not to fake by playing an ouside tactic, it is to make the most out of his salary and use an inside tactic. The fact that the opponent now about it shouldn't help him that much. If he want to counter you, he should purchase a center with stronger ID.
This will encourage, teams made of five SF, or team with both a strong guard and a strong frontcourt player, to change you offense tactic every game and keep you opponent guessing. It will just add more issues.