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BB Global (English) > Advantage to smaller country teams?

Advantage to smaller country teams?

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129389.202 in reply to 129389.188
Date: 1/29/2010 7:36:38 PM
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I guess there would be ways to do it while preserving the country set up. Like LA-Emilio proposed above (129389.63), there could be an attendance-deflator based on team salary. for example for a league 1 team it could look something like this:
team salary 500k+ -> max achievable arena income c. 650k (unchanged; attendance using the current formulas)
team salary 400k -> max arena income c. 580k
team salary 300k -> max arena income c. 510k
team salary 200k -> max arena income c. 440k
team salary 100k -> max arena income c. 370k
..so that being salary efficient would still pay off, as would owning an efficient arena, but if you want to convince the local crowd that your are a big-time franchise in our global league system you have to spend a bit on star power every week (and our crowds care about sensational paychecks, not a player's performance), no matter whether you are in Tuvalu or Los Angeles. for lower leagues all the max achievable incomes would be lower, in line with the current proportions between league levels.

sorry for missing this post..
i liked your idea very much but i think it should be modified in a better way..
the deciding factor should be league's average salary, not the team salary..
a low-salary team who can be successful in a strong division should be awarded..
if we think about "small countries", for example Japan, league's average salary would help weaker teams in the division as Sharman's high salary will increase their weekly income so they can reach him faster (isn't that what everybody wants?)..
can you think of any downsides..?


This is the best posible solution I have read.

This Post:
00
129389.203 in reply to 129389.200
Date: 1/29/2010 7:45:57 PM
Overall Posts Rated:
3838
erase from the competition
never gonna happen unless those teams cheat. continued->
on transfer/staff list the 1-2% of the community.
when estimating numbers it is always handy to have something solid in hand to support the estimations. If not, it is often best not to make estimations.

Either way, I don't think that the solution, IF the problem lies in the structure as opposed to lacking infrastructure in comparison to player salaries (although they may be related to some extent), for those teams that has a negative balance is to buy more and better paid players as that would lead to a rapid downfall. Would it not be better to step down on salaries for a while, upgrade arena, and then stand on stronger ground than the opposition?

If the claim is that teams from smaller countries buy expencive players, then it would level out, eventually. We still see ring effects of the arena downgrades. Soon we will see a little more from the ones that had above 500 and 50 of the best seats, but it will be on a much lesser scale. I think (and hope) the free agents will possibly stay a little longer.

This Post:
00
129389.204 in reply to 129389.202
Date: 1/29/2010 7:47:21 PM
Overall Posts Rated:
3838
the deciding factor should be league's average salary, not the team salary..
a low-salary team who can be successful in a strong division should be awarded..
if we think about "small countries", for example Japan, league's average salary would help weaker teams in the division as Sharman's high salary will increase their weekly income so they can reach him faster (isn't that what everybody wants?)..
can you think of any downsides..?
The only downside is that no one would want to train (and pay) high level senior NT players...

Last edited by Svett Sleik (U21-Scout Norge) at 1/29/2010 7:48:21 PM

This Post:
00
129389.205 in reply to 129389.204
Date: 1/29/2010 8:15:41 PM
Overall Posts Rated:
196196
Had Torooo been less successful would oueftete and the chasing pack improved as fast to the levels they are at now? Taking that further had Torooo not shown global dominance at the level he had would chasing teams like mine pushed as hard to try and close the gap using whatever means possible?

As a result of this if a small country (Canada with 750+ now I dont consider small!) with leading teams will often deter growth and I think another problem not yet addressed is how to market and get more sign-ups in the small userbase countries.

Signing into a small country can be considered great but if you are in the same division as BB powerhouse then you will get pounded regularly and then as we've seen in Japan this leads to people quitting early or attempting to cheat to try bridge the gap.

I would consider each unique new user that signs up in a small country a very valuable commodity and little things like amending the rules to reflect the changes that have taken place over the seasons and providing these new players with support so they rise to the challenge of the location they have arrived in are far more important.

I bet the small v big country financial advantage doesnt even cross a new managers mind when they enter - they just see who's at the top and can I get there. If no then they will likely not commit to the game in general. This is far more unhealthy in my opinion.

This Post:
00
129389.206 in reply to 129389.205
Date: 1/29/2010 8:23:31 PM
Overall Posts Rated:
296296
Very nice post Superfly! I agree with all of what you have said, and I am a relitively new manager.

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This Post:
00
129389.210 in reply to 129389.190
Date: 1/29/2010 8:58:19 PM
Overall Posts Rated:
225225
Which particular part of the problem do you expect to get fixed?

Teams with high income and crappy players will always be in better position to spend on the transfer market -- that's not anything that's going to change, so don't hold your breath.



really? didn't you write this about... 2 posts before?

Yes, I did, but you apparently missed the point.

Weak teams will get better players, and become better teams. However, there will always be weaker teams that run on profits, and those will always be able to bid more.

That's life -- the game is created so that the weaker teams are able to catch up, not so that the strong teams become stronger all the time.


Rinse, repeat. Problem solved.


i never held my breath, of course
there's a reason italians don't write in global as much as before, and it's answers like yours

I don't recall Italians ever posting in the forums much anyhow. And in any case, this game is designed for the enjoyment al 50,000l users, not only for the Italians.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: J-Slo

This Post:
00
129389.211 in reply to 129389.202
Date: 1/29/2010 9:16:55 PM
Overall Posts Rated:
8888
I guess there would be ways to do it while preserving the country set up. Like LA-Emilio proposed above (129389.63), there could be an attendance-deflator based on team salary. for example for a league 1 team it could look something like this:
team salary 500k+ -> max achievable arena income c. 650k (unchanged; attendance using the current formulas)
team salary 400k -> max arena income c. 580k
team salary 300k -> max arena income c. 510k
team salary 200k -> max arena income c. 440k
team salary 100k -> max arena income c. 370k
..so that being salary efficient would still pay off, as would owning an efficient arena, but if you want to convince the local crowd that your are a big-time franchise in our global league system you have to spend a bit on star power every week (and our crowds care about sensational paychecks, not a player's performance), no matter whether you are in Tuvalu or Los Angeles. for lower leagues all the max achievable incomes would be lower, in line with the current proportions between league levels.

sorry for missing this post..
i liked your idea very much but i think it should be modified in a better way..
the deciding factor should be league's average salary, not the team salary..
a low-salary team who can be successful in a strong division should be awarded..
if we think about "small countries", for example Japan, league's average salary would help weaker teams in the division as Sharman's high salary will increase their weekly income so they can reach him faster (isn't that what everybody wants?)..
can you think of any downsides..?


This is the best posible solution I have read.


I also agree, these two ideas combined seem like the most elegant solution posted so far. It makes some sense too, from a real life perspective: You can have a bunch of different divisions in your country but if they all have crappy players, people aren't going to pay way more just because you decide to call one of them 'Division I'. Example= American Soccer.

This Post:
00
129389.212 in reply to 129389.210
Date: 1/29/2010 9:21:37 PM
Overall Posts Rated:
330330

That's life -- the game is created so that the weaker teams are able to catch up, not so that the strong teams become stronger all the time.


the game is created so that the weaker teams IN SOME COUNTRiES are able to catch up, not so that the strong teams become stronger all the time.

This is the truth ....

I don't recall Italians ever posting in the forums much anyhow. And in any case, this game is designed for the enjoyment al 50,000l users, not only for the Italians.


Italian and spanish comunity -for example- are an important part of BB, respect them.. please

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