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New season news?????

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191779.203 in reply to 191779.195
Date: 7/28/2011 10:19:48 AM
Overall Posts Rated:
959959
Now if he pops in PA, I'm stuck with a player that will be good, but not good enough for NT and just above-average for D.I where I plan to be in 4-5 seasons. So what should I do? Sell him, buy myself a new 18y old and start anew, setting myself back two seasons? Or train him and risk a pop in PA, knowing this will kill all my plans with him?


you really think that 0,1-0,3 level of passing will make him a total different player? I really wonder how detailed you plan your players.

It could pop or it couldn't. Why am I not happy for this randomness?


did your NT coach have something against a 12 in passing? Also the sub count for potential, and this sub difference nearly don't make an difference.

And even when passing is fast, don't forget your player is also older and trains slower, so 2 weeks is pretty optimistic.

Edit: you don't even had somthing close to a clue about the potential 2-3 weeks before, for your plans :)

Last edited by CrazyEye at 7/28/2011 10:31:38 AM

This Post:
00
191779.206 in reply to 191779.205
Date: 7/28/2011 11:04:24 AM
Overall Posts Rated:
209209
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
00
191779.207 in reply to 191779.206
Date: 7/28/2011 11:07:38 AM
Overall Posts Rated:
32293229
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.

This Post:
00
191779.208 in reply to 191779.207
Date: 7/28/2011 11:16:33 AM
Overall Posts Rated:
959959
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time? :)


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.

This Post:
00
191779.210 in reply to 191779.208
Date: 7/28/2011 11:25:44 AM
Overall Posts Rated:
32293229
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.


Well, yes, overall you have to take that into account, but he asked specifically about how much time added specifically to push a skill to the 17-20 range, which is really just going to take the primary training into account (plus whatever the elastic effect's new effect will be).

This Post:
00
191779.211 in reply to 191779.210
Date: 7/28/2011 11:30:02 AM
Overall Posts Rated:
209209
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.


Well, yes, overall you have to take that into account, but he asked specifically about how much time added specifically to push a skill to the 17-20 range, which is really just going to take the primary training into account (plus whatever the elastic effect's new effect will be).

But.. the cross training will mean other skills will not be slowing down the main skill as much, because they will improve a little over time.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: Marot
This Post:
00
191779.212 in reply to 191779.210
Date: 7/28/2011 11:31:01 AM
Overall Posts Rated:
916916
With such a big change on the trainings, some BB ''should'' explain a bit about this new system... The news are quite confussing.

This Post:
11
191779.213 in reply to 191779.212
Date: 7/28/2011 11:49:18 AM
Overall Posts Rated:
6060
So remember: "togli la cera... metti la cera... "

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