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Upcoming Staff System

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This Post:
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49875.204 in reply to 49875.197
Date: 10/14/2008 1:57:40 PM
Overall Posts Rated:
329329
I´d like to give briefly my opinion on the new staff system:

- The new staff system is much better than the old one. However, after some time most user were so familiar with it that it's now hard to say goodbye to our dear clons!

- The bidding system adds some interest for those who love the market and of course put more pressure to those who doesn´t like it / does not have time.

- Most people don´t like the weekly increasing salary, as they didn´t like the previous decreasing skills with the same salary. In fact it's the same thing, so it's logical that people don´t like it. In my opinion, people would accept more easily to have "more salary -> more skill" (maybe sub-levels), or "less skill -> less salary". Both ways are more familiar to us, and they seem much more logical.

- Personally, I don´t like the specialities of the staff. The idea is good, but some of them are mixing game concepts and they can make the game more difficult than it already is. I hope the effect is small.

* Doctors---> Injuries OK / Doctors --> Game Shape ??? Don´t like at all.
* Trainers---> Old-player skills OK / Trainers ---> Stamina ??? Don´t like.
* PR manager --> Both OK.

- Finally... a complaint... ;-) We spent so much time explaining in the forums that doctors do not decrease the injury time once it is produced...

Regards from Spain.

¡Me aburro! (Homer Simpson)
This Post:
00
49875.205 in reply to 49875.204
Date: 10/14/2008 1:59:57 PM
Overall Posts Rated:
225225
- Finally... a complaint... ;-) We spent so much time explaining in the forums that doctors do not decrease the injury time once it is produced...

Now you won't have to do it anymore, isn't it wonderful?

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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49875.206 in reply to 49875.204
Date: 10/14/2008 2:01:24 PM
Overall Posts Rated:
303303
* Doctors---> Injuries OK / Doctors --> Game Shape ??? Don´t like at all.
* Trainers---> Old-player skills OK / Trainers ---> Stamina ??? Don´t like.
* PR manager --> Both OK.


I think the effect of specialties is going to be very, very small.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
49875.207 in reply to 49875.206
Date: 10/14/2008 2:32:39 PM
Overall Posts Rated:
576576
If so, even more suck for those that are overpaying for the staff.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: brian

This Post:
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49875.209 in reply to 49875.208
Date: 10/14/2008 3:25:34 PM
Overall Posts Rated:
576576
Sage advice from one that had a hand in the new system, nice try.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
49875.210 in reply to 49875.206
Date: 10/14/2008 6:50:33 PM
Overall Posts Rated:
196196
* Doctors---> Injuries OK / Doctors --> Game Shape ??? Don´t like at all.
* Trainers---> Old-player skills OK / Trainers ---> Stamina ??? Don´t like.
* PR manager --> Both OK.


I think the effect of specialties is going to be very, very small.


Then if the idea was strong enough to implement, why not make it a worthwhile inclusion.

I only went for a lvl 3 doctor (RIP Max Paine) and I'm hoping the massage speciality allows me to play my better players for 85-90mins as opposed to the 75ish limit which i find is the threshold for risking GS......lets see...

From: Warrior
This Post:
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49875.211 in reply to 49875.209
Date: 10/14/2008 7:29:32 PM
Overall Posts Rated:
1010
1. Does the changes will effect already this week or just the next week?
2. Do the level of the staff people will influence on their specialization..?
For example, Doctor 6 with Massage will keep the players from a drop in GS better way than Doctor 3 with Massage?

By the way, I'm also think that the new changes will makes the game and the engine more complicated and if not enough the situation now with so much things that influence the enigne and gives advantages in games, now it is will be more difficult to prophesy what will happen in games with the PR-Managers changes and I think that it's the change who will effect on the engine at most .

So I really hope that the effect will be very,very,very small ..
Otherwise results will influenced by many thing that not so connected with basketball and reality.

regards from Israel .

Last edited by Warrior at 10/14/2008 7:29:47 PM

From: Shoei

This Post:
00
49875.212 in reply to 49875.211
Date: 10/14/2008 9:06:27 PM
Overall Posts Rated:
11
one thing i notice good about level 6 and level 7 staff is example for trainers

we get to speed up in a way ( how fast . . we still have to see ) then talents are faster improving

after 2-3 more bb seasons we will probably have more nice talents than what we have now :D

thats just me

This Post:
00
49875.213 in reply to 49875.212
Date: 10/14/2008 9:25:16 PM
Overall Posts Rated:
196196
at the rate the lvl 6/7 trainers hit the markets I doubt we can draw any accurate conclusion...

if i had one I would probably train 3 positions (8/9 people) and hope the increased speed made it as fast as the current 2 position training...

i am still convinced that a lot of the top trainers will fall into the hands of teams that dont have any long term plans to play BB.

This Post:
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49875.214 in reply to 49875.213
Date: 10/14/2008 10:14:21 PM
Overall Posts Rated:
11
hmmmm

presently we dont have a clear understanding who they work only that they are better than what we had before which is level 10 or level 5 now.

but with that in hand, we know it can influence how we do our training and future plans.

you are in fact correct with top trainers falling to wrong hands, because if they mis manage themselves and the influence is so big, probably could rip a hole in themselves and they quit :D


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