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New season news?????

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191779.206 in reply to 191779.205
Date: 7/28/2011 11:04:24 AM
Overall Posts Rated:
209209
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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191779.207 in reply to 191779.206
Date: 7/28/2011 11:07:38 AM
Overall Posts Rated:
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I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.

This Post:
00
191779.208 in reply to 191779.207
Date: 7/28/2011 11:16:33 AM
Overall Posts Rated:
959959
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time? :)


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.

This Post:
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191779.210 in reply to 191779.208
Date: 7/28/2011 11:25:44 AM
Overall Posts Rated:
32293229
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.


Well, yes, overall you have to take that into account, but he asked specifically about how much time added specifically to push a skill to the 17-20 range, which is really just going to take the primary training into account (plus whatever the elastic effect's new effect will be).

This Post:
00
191779.211 in reply to 191779.210
Date: 7/28/2011 11:30:02 AM
Overall Posts Rated:
209209
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?

How about 10% more time?


I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.


slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.

the Key fctor for it, would be the difference in the elastic effect, which get another contribution.


Well, yes, overall you have to take that into account, but he asked specifically about how much time added specifically to push a skill to the 17-20 range, which is really just going to take the primary training into account (plus whatever the elastic effect's new effect will be).

But.. the cross training will mean other skills will not be slowing down the main skill as much, because they will improve a little over time.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: Marot
This Post:
00
191779.212 in reply to 191779.210
Date: 7/28/2011 11:31:01 AM
Overall Posts Rated:
916916
With such a big change on the trainings, some BB ''should'' explain a bit about this new system... The news are quite confussing.

This Post:
11
191779.213 in reply to 191779.212
Date: 7/28/2011 11:49:18 AM
Overall Posts Rated:
6060
So remember: "togli la cera... metti la cera... "

This Post:
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191779.214 in reply to 191779.213
Date: 7/28/2011 1:10:07 PM
Overall Posts Rated:
699699
Control freaks are upset :o

There is a few % training they can't plan on their excel spreadsheet smarter than everybody 10-season long-term management plan to beat'em all v2... Unpredictable unpredictability is unrealistic !

The game is ruined :(

sarcasm ;)

This Post:
22
191779.215 in reply to 191779.214
Date: 7/28/2011 1:55:19 PM
Overall Posts Rated:
155155
Control freaks are upset


Personally it seems that the BBs are the control freaks here. We don't train the way that they want, so they have to introduce "random" training.

Run of the Mill Canadian Manager
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