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What do you think of cross-training?

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From: zyler

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191983.208 in reply to 191983.201
Date: 8/3/2011 11:20:47 AM
Overall Posts Rated:
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agreed.

but how much in bb is realistic ?

how many coaches in the world only train once a week and only train one skill to players who played enough mins in a position to qualify for his expertise ?

how many players do you know get a new salary every season ?

need i go on ?

it is an ugly change , but atleast its an ugly change for everybody.

Last edited by zyler at 8/3/2011 11:21:30 AM

From: Stavrogin

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191983.209 in reply to 191983.208
Date: 8/3/2011 11:47:45 AM
Overall Posts Rated:
3535
It is realistic that coaches focus on some players and on some skills.
It is realistic that players get signed for more money if they improve.
How to convey these principle into the actual simulation, of course, can't be but unrealistic, because it has to take into account the unavoidable differences between a game and reality (i.e. a game has to last shorter than real life or it will be boring).

I want "cause-effect relations" to be realistic, not the way in which these relations are translated into the game system.

It is NOT realistic that a big man doesn't improve after a number of games and practices just because the focus was on guards.
Because in real life he will improve his overall game just by playing.
So cross training is a step in the right direction imo.
(Yes, I changed my mind).

BUT the "random" effect still leaves me doubtful. If I am real coach and I don't want a player to improve his rebounding, I can.
Not saying that it's a good thing or something I would do, but there actually is the possibility to do it in real life, so I would keep it in the virtual game also.

Maybe there should be an option to disallow certain skills to pop via cross-training.

Last edited by Stavrogin at 8/3/2011 12:05:11 PM

From: zyler

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191983.210 in reply to 191983.209
Date: 8/3/2011 1:52:11 PM
Overall Posts Rated:
217217
it seems we agree on most points , but i still think cross training isnt as big as a deal people are making it out to be.

i believe the bigger deal is the lost 10% in training speed on what you choose to train , and how that will effect new coming players being able to train national team players.

as i said before i believe alot of national team players will be playing well into there thirties instead of the new batch of players trained under this method coming through .

should make an interesting swing in the power of the oldies

From: Saltori
This Post:
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191983.211 in reply to 191983.210
Date: 8/3/2011 5:29:28 PM
Overall Posts Rated:
177177
Ok, for my train this is good, but for others managers this can be horrible.

Yeah, now we can do players, with more skills , like a PG with rebounds ... but, If him doesn't have passing?

From: kosmiko

This Post:
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191983.212 in reply to 191983.211
Date: 8/3/2011 6:07:37 PM
Pinhal Novo Magic
Liga Nacional
Overall Posts Rated:
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Dude ... what was that?

This Post:
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191983.213 in reply to 191983.211
Date: 8/3/2011 6:08:15 PM
Overall Posts Rated:
485485
Ok, for my train this is good, but for others managers this can be horrible.

Yeah, now we can do players, with more skills , like a PG with rebounds ... but, If him doesn't have passing?


In english please!

From: zyler

This Post:
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191983.214 in reply to 191983.213
Date: 8/3/2011 10:03:23 PM
Overall Posts Rated:
217217
dont think its too hard to understand .

translation

ok , for my training this is good , but for other managers this can be a horrible.

yeah , now we can train players with more skills , like a pg that rebounds .... but what if he cant pass .


i assume his worried that a pg may end up with less passing and more rebounding.


From: nasantos

This Post:
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191983.215 in reply to 191983.214
Date: 8/4/2011 5:40:57 AM
Overall Posts Rated:
485485
I realized what Saltori wrote.
I was just playing with him (we "know" each other - MSN BB chat Portugal). Nothing more than that.

Speaking of the subject matter, I think his concerns are not justified.
But let's see what the future trainings will tell.


Last edited by nasantos at 8/4/2011 5:43:17 AM

From: zyler

This Post:
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191983.216 in reply to 191983.215
Date: 8/4/2011 6:58:33 AM
Overall Posts Rated:
217217
oh ok i was trying to help.

From: nasantos

This Post:
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191983.217 in reply to 191983.216
Date: 8/4/2011 7:02:36 AM
Overall Posts Rated:
485485
I understood the intent.
Thanks anyway.

From: cbbakke

This Post:
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191983.218 in reply to 191983.207
Date: 8/9/2011 12:29:41 PM
Overall Posts Rated:
77
I have been playing Buzzerbeater for a year or so now and love it. By far the best online game that I have seen for a basketball sim. The one thing that I have really disliked about the game is how training works.

I have to play my center at guard to make him better at passing.
I can either develop an outside player or an inside player but not both.

Dwight Howard has been brought up during this and I think he is a great example. During the offseason the Magic hired Hakeem Olajuwon (no clue how to spell his last name) to come in and work with Howard on his foot work. Howard was a far better player on offense with that summer of work. That doesn't mean the rest of the team trained on footwork though.

My thought would be to that teams could have up to 3 trainers and a player could work with one of the three. A trainer could have a max of say 5 people a week to work with.
So I could have one trainer working on jump shot, one working on passing and one working on rebounding. The scaling would have to be adjusted so the overall growth of the team stayed in the same range.

You could then have trainers specialized in different areas. Inside scoring, defense. shooting etc etc. I would get rid of the needing to play a certain position to get training time towards it. Having to play a center at guard is just silly.

just my two cents. Overall the game rocks though and big thanks to the big brains who make it happen

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