1a - Your team averages a pretty high 20.4 fouls per game, so it seems your team is prone to fouling. You had 3 guys foul out and according to their stats they seem they are pretty aggressive players.
1b - From what I've seen, nothing scientific of course, but it seems clear that teams that have to defend look inside foul alot. Basically, they just bowl their way into the paint and get fouls. IMHO this is an area the game engine could use some adjustment.
1c - Maybe some of those fouls were racked up during the last minute?
2 - Guards can still score a lot playing look inside/low post, they just do more of it in the paint then outside. A quick glance a the shot distribution seems to indicate most of his points were score in or near the paint.
3 - First, the trainer wouldn't have any effect on substitutions, and there's not a staff member that you can hire/fire that would. It's the same virtual coach for all the teams. Hard to say why the better players wouldn't be subbed in, only the BB's could take that one.
I usually play TIE, it's well known that playing TIE you get more fouls BUT that's not the case of this match
That's not the case of my guards. I think it could be if they have very high driving, but one of mine has and never have seen something like this.
How can I ask this to BB's?
I usually play TIE, it's well known that playing TIE you get more fouls BUT that's not the case of this matchI'm not aware of this. If anything, it seems I foul less when playing TIE.
That's not the case of my guards. I think it could be if they have very high driving, but one of mine has and never have seen something like this.Depends on the team and the matchups. My guards score quite a bit playing look inside, maybe cause of good driving and inside scoring.
btw how can you say my players are agressive? where can you see it? are there hidden characteristics
mine also score "quite a bit" (20-30% of team points) but we are talking about more than 50% of total team points