It is realistic that coaches focus on some players and on some skills.
It is realistic that players get signed for more money if they improve.
How to convey these principle into the actual simulation, of course, can't be but unrealistic, because it has to take into account the unavoidable differences between a game and reality (i.e. a game has to last shorter than real life or it will be boring).
I want "cause-effect relations" to be realistic, not the way in which these relations are translated into the game system.
It is NOT realistic that a big man doesn't improve after a number of games and practices just because the focus was on guards.
Because in real life he will improve his overall game just by playing.
So cross training is a step in the right direction imo.
(Yes, I changed my mind).
BUT the "random" effect still leaves me doubtful. If I am real coach and I don't want a player to improve his rebounding, I can.
Not saying that it's a good thing or something I would do, but there actually is the possibility to do it in real life, so I would keep it in the virtual game also.
Maybe there should be an option to disallow certain skills to pop via cross-training.
Last edited by Stavrogin at 8/3/2011 12:05:11 PM