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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
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251069.209 in reply to 251069.142
Date: 12/15/2013 6:12:58 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
So I suggest that the game evolves a little bit backwards to the state it used to be in, where the training of players, "strategy" is a more obviously a better choice than the buying in of "geriatrics strategy"


Best part of the game IMO
Should be worth more as you say

This Post:
00
251069.210 in reply to 251069.209
Date: 12/15/2013 6:33:40 AM
Overall Posts Rated:
536536
So I suggest that the game evolves a little bit backwards to the state it used to be in, where the training of players, "strategy" is a more obviously a better choice than the buying in of "geriatrics strategy"


Best part of the game IMO
Should be worth more as you say


If Managers are "involved" in the process of training players, I believe are more likely to develop an attachment to them and their team as opposed to Managers who just buy and sell players.

Plus its more enjoyable

This Post:
00
251069.211 in reply to 251069.209
Date: 12/15/2013 8:15:42 AM
Overall Posts Rated:
329329
You know why that is, right? Since it's the most fun part of this game managers will always train more than necessary. Because of this, and NT hopefuls, buying your team is the easiest road to success.

Last edited by ______ (NZ National Team) at 12/15/2013 8:16:26 AM

This Post:
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251069.212 in reply to 251069.211
Date: 12/15/2013 11:39:47 AM
CWA FURY
II.4
Overall Posts Rated:
3333
Interesting to read that training was quicker when the game first started and that most of the players in the game are long term and not more recent joining......I'd love to see some stats on % drop out of players from BB when training was faster v now when slower.....the most exciting day of the week is Friday to see if my trainees popped! When I first started I trained 1 on 1 team and every week saw like 7 pops was really exciting! Unfortunately I realised that to produce good players I had to train just 3 players and see only 1 or 2 pops a week! Much less rewarding short term.....

This Post:
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251069.214 in reply to 251069.213
Date: 12/15/2013 12:46:31 PM
Overall Posts Rated:
536536
Does anyone know what the financials are for Buzzerbeater the business?

How much does supporter bring in?
How much is received in advertising?
What are the expenses?
How much is owing?



Notice that no one has any thoughts on my previous post (above)

Would be really interesting to know the ins and outs of the financials of the game


This Post:
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251069.216 in reply to 251069.215
Date: 12/15/2013 12:53:33 PM
Overall Posts Rated:
536536
You can post it over and over, if nobody here know the numbers, you will not have an answer on that subject.



True but we could all have fun speculating

This Post:
00
251069.218 in reply to 251069.216
Date: 12/15/2013 2:17:47 PM
Overall Posts Rated:
12661266
One might be able to guess the supporter income. I know roughly how many are Supporters in here and how many active managers there are. We could assign that % of supporter to total managers in he world and get a figure and then work out the supporter income. If one was interested and could be bothered doing the maths. But then their is advertising and costs would be unknown.


This Post:
00
251069.219 in reply to 251069.218
Date: 12/15/2013 3:42:53 PM
Overall Posts Rated:
345345
well if there are 40k users, if 25% had supporter (which is generous) that would mean 10k*40 dollars. Which means 400k per year. To be honest that's not so much. Of course advertising is some kind of income, but you still have to pay the developers, and administering the servers takes it's toll. I think it's safe to say the game isn't making that much money. But still, if they could do some minor changes(which ones, that's the mystery) they could vastly improve financial aspects.

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