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Game shape with 60 min dropping??

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This Post:
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163770.21 in reply to 163770.20
Date: 11/18/2010 12:26:55 PM
Overall Posts Rated:
1515
Well, its just a hypothesis but i got the impression, while zoning in a bit and observing my players GS, that few more minutes , say around 80 maybe up to 85, arent that bad, infact are somehow beneficial if u come from a relative low GS like respectable and want to improve.
On the other hand those 85 mins are too much to keep up a nice GS, believe its proficient in engslih -not sure.
These Observations were made while i had no Doc and u also got to take into account the random factor, but this pattern seemed to occure over and over again.
Anyone the same thoughts on this or am i completely off ? :D

Last edited by Ludwig Van Spraydosen at 11/18/2010 12:27:41 PM

From: ig

This Post:
00
163770.24 in reply to 163770.23
Date: 11/20/2010 7:15:06 AM
Jerusalem TET
Ligat Ha'al
Overall Posts Rated:
207207
Second Team:
Jerusalem TET Utopia
My situation is even worse. My star (Ran Bass) was dropped from 8 to 7 this week despite having 62 weekly minutes, and this is not the first time he drops or stays at his GS (instead of popping or even double popping) despite of playing 50-70 minutes each week (except one with 85). In fact he did never reach GS of 9 this season despite playing close to optimal minutes each week. I know that there is a factor of randomness, but it seems that there is almost no affect of playing minutes on the GS difference. Why is this happening?

Last edited by ig at 11/20/2010 7:17:01 AM

This Post:
00
163770.25 in reply to 163770.24
Date: 11/20/2010 8:16:46 AM
Overall Posts Rated:
194194
You explained it yourself. This is random.
It happened to me as well. One week, I got majority of my players to play between 58-62 which I thought was superb, but it ended up (as far as I can remember), 2 player dropped, 5 stayed the same and 1 had a pop...so it is very random.

This Post:
00
163770.26 in reply to 163770.25
Date: 11/20/2010 8:36:06 AM
Overall Posts Rated:
485485
For me, i´m sure the there is a little of random on game shape.
Just don´t ask me how it works...

This Post:
00
163770.28 in reply to 163770.27
Date: 11/20/2010 11:06:39 PM
Overall Posts Rated:
194194
It could have been that those 2 players had a high sublevel, so although they experienced a drop in GS, it didn't drop to an extent that the GS actually changes. Some say GS is 2 weeks thing, so if you got your 2 players to play between whatever ideal minutes the previous week, the drop in GS might be less.

From: Scor3r

This Post:
00
163770.30 in reply to 163770.1
Date: 11/27/2010 4:16:41 PM
Overall Posts Rated:
00
I think it might depend on what styles of play you used for Offence and Defense.

What Styles did you have and maybe see what happens if you change them for your next game and see if there's a different result after the game is over then come back and tell me what happened if you notice a change.

I've been through this before in the past trust me with it you'll get used to the stats after a bit.

This Post:
11
163770.31 in reply to 163770.30
Date: 11/28/2010 12:41:27 PM
Overall Posts Rated:
9696
I realy only have 1 thing to say, and it's the same I am selling for many seasons now.

there is no such thing as optimal minutes, and if there was, and it sure is not 60 !

I am playing this game from season 3 (end of season 2 to be exact, but I had no more games to play in that season when I entered the game) and NEVER have I been playing my players up to 60 minutes. Okay it happened occasionally. But most of the time my players got between 43 and 55 minutes and I have always had very good shapes, of 8 or 9, with a few 7's among them.

Based on my personal experience any amount of minutes played between 46 and 51 is the best possible amount. More won't hurt, but it will not be better and it often means you loose trainingminutes. The total area to stay in would be 46 to 70 minutes to be good.
Less gives a higher chance to drop, more as well. The further away from that area the bigger the chance.
Read carefully, chance, so it doesn't have to happen.

Minutes from past weeks also count. this means that if a player has played for 60 minutes and next week he gets 40, chances are good he even increases, while 2 more executive 40 minutes weeks would likely make him drop.
Same for high numbers, playing a player 5 times in a row for 71 minutes will have more chance to drop the guys shape, then 4 times of 44 to 55 minutes and 1 week 80 minutes.

As it is all based an chances, it if very hard to make correct science and give the right numbers on all this. But for the few that aren't rusted into believing the optimal amount is between 55 and 65, they might try out and see for themselves.

Last season I trained a rookie and I had him play exact 48 minutes most of the weeks. He has had a 9 on GS for the entire season. This season I have less luck and often need to play him 2 games a week, so he averages somewhere between 55 and 65 minutes each week, and he has been 7 for the entire season, until this week...
It's not just him, I have been experiencing this snice my start of this game. And while 65 minutes might not hurt GS, claiming less then 55 is just clearly wrong.
Some periods it doesn't seem to work whatever you do, or how many minutes you have them play, they just won't go up. It's called bad luck (or maybe it also works in periods), but after being here for 12 seasons I think I know what I'm talking about when I talk about minutes and GS.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.