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Suggestions > Adding competativeness using hard and soft caps

Adding competativeness using hard and soft caps (thread closed)

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200771.21 in reply to 200771.20
Date: 11/3/2011 12:52:24 AM
Overall Posts Rated:
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Is there another thread/GM answer/section game manual that confirm this? This is new to me, i just wanna do more research on it.

I just noticed Zyler who is in my league has an arena size of 21520, so im assuming the 20,000 you referred to is the bleechers limit. So im curious now, is there somewhere where the limits are documented officially? Or is this just a known fact?


There is a softcap of 20,000 seats for a arena. You can have more seats but it means that once you are over 20,000 it becomes a lot more difficult to fill those seats. That is why most teams will have just over 20,000 seats. That is 20,000 for the whole arena. Not bleachers.

This was announced back in season 11 or something and the news page don't go back that far.

If im understanding correctly your second point there, what your saying is in lower divisions, its harder to sell more expensive tickets? Is this purely driven by the division? Or is it more driven by the fact that lower division teams may not have as good a PR manager, nor as good a players?


What I am saying is that the lower divisions can not charge the same prices as higher divisions and think the same amount of seats will be filled. Being in a higher division allows you to charge higher prices (all else being equal). Say you have 10,000 bleachers. If you try to charge $20 per seat and you are in Division 4 then maybe only 1000 seats will be filled. If you charge $20 a seat and you are in ABBL then 10000 seats will be filled.

Simply put, more fans are willing to pay to watch top tier teams play.

This Post:
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200771.22 in reply to 200771.21
Date: 11/3/2011 2:42:49 AM
Overall Posts Rated:
766766
Ok excellent, good example and well described.

So its a divisional effect. very good to know.

which essentially is the cap in the system. Great stuff!


This Post:
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200771.23 in reply to 200771.22
Date: 11/3/2011 4:30:08 AM
Overall Posts Rated:
3535
In addition to this arena thing, I would say that the whole game is designed in such a way that a cap is really not needed.

The goal of a cap is to make the playing field even, in the event that the owners of different teams have different personal financial wealth.
You know, an Italian fashion entrepreneur may be richer than a Greek shipowner and poorer than a Russian gas magnate (or the opposite, I don't know).
In BB this simply cannot happen.

This Post:
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200771.24 in reply to 200771.23
Date: 11/3/2011 11:39:58 AM
Overall Posts Rated:
105105
1) Currently the Arena is acting as a soft-cap only from 20,000 (upon messages from this thread).

For lower divisions this can be called - non-existing.
It is like defining a soft-cap of 500 million dollars on the NBA...

2) The Arena is not exactly a soft-cap.
In soft cap there is a tax that is being shared to the other teams on that league who hadn't passed the cap.

3) In most leagues in BB you will have those that will have much more money than others, and will have a much more expensive roster.

4) And again, I still not sure whether there should be a cap.
The only thing that makes me still believe that BB need something like this is that a new user currently has much less money to purchase players (and develop the Arena etc.) which makes it less welcoming to new users.

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200771.25 in reply to 200771.24
Date: 11/3/2011 12:17:23 PM
Overall Posts Rated:
3535

3) In most leagues in BB you will have those that will have much more money than others, and will have a much more expensive roster.


Yes, but unless I'm missing something, that will purely be the result of better economic management, and not a pre-existing condition that distorts the playing field.
BB gives all teams equal possibilities and rules, it's a manager's credit if he achieves a better economic situation.

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200771.26 in reply to 200771.24
Date: 11/3/2011 1:27:10 PM
Overall Posts Rated:
959959
3) In most leagues in BB you will have those that will have much more money than others, and will have a much more expensive roster.


who will have a stronger roster with a hard cap too, cause you can get extra quality in paying more salaries or in paying more for secondary skill when you buy a player.

This Post:
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200771.27 in reply to 200771.25
Date: 11/3/2011 1:28:39 PM
Overall Posts Rated:
105105
Yes, but unless I'm missing something, that will purely be the result of better economic management, and not a pre-existing condition that distorts the playing field.
BB gives all teams equal possibilities and rules, it's a manager's credit if he achieves a better economic situation.
And again, I still not sure whether there should be a cap.
The only thing that makes me still believe that BB need something like this is that a new user currently starts with much less money to purchase players (and develop the Arena etc.) than old users collected until now, which makes it less welcoming for new users.

This Post:
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200771.28 in reply to 200771.27
Date: 11/3/2011 6:57:51 PM
Overall Posts Rated:
237237
And again, I still not sure whether there should be a cap.


Then why suggest it in the first place?

he only thing that makes me still believe that BB need something like this is that a new user currently starts with much less money to purchase players (and develop the Arena etc.) than old users collected until now, which makes it less welcoming for new users.


But that is consistent with every game you play. You can not start a new game and expect to be on par with a team that has played the game for 10+ seasons. Part of the challenge is to work your way up.

This Post:
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200771.29 in reply to 200771.28
Date: 11/3/2011 7:14:24 PM
Overall Posts Rated:
105105
he only thing that makes me still believe that BB need something like this is that a new user currently starts with much less money to purchase players (and develop the Arena etc.) than old users collected until now, which makes it less welcoming for new users.


But that is consistent with every game you play. You can not start a new game and expect to be on par with a team that has played the game for 10+ seasons. Part of the challenge is to work your way up.
You cannot close the gap!!!
If ,for example, every season a top team adds 1M to their value, than they have 10M advantage when the new user will join 10 seasons after.
This difference will not be reduced, and it will most likely will get bigger, as the "old" team could invest more and by that enlarging their profit.

This issue must be handled, else the game will be practically closed for new comers.

This Post:
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200771.30 in reply to 200771.29
Date: 11/3/2011 7:27:32 PM
Overall Posts Rated:
959959
If ,for example, every season a top team adds 1M to their value, than they have 10M advantage when the new user will join 10 seasons after.


if they don't spend it you could easily beat him early, if he try to stay a top team he will be soon loose money cause the income is close to zero and the players loose lot of value through aging.

This difference will not be reduced, and it will most likely will get bigger, as the "old" team could invest more and by that enlarging their profit.


which is limited, since the arena seems to be the only good and expensive investment which have a upper limit and get less valuable the bigger it gets.

This Post:
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200771.31 in reply to 200771.30
Date: 11/3/2011 7:59:46 PM
Overall Posts Rated:
105105
If ,for example, every season a top team adds 1M to their value, than they have 10M advantage when the new user will join 10 seasons after.


if they don't spend it you could easily beat him early, if he try to stay a top team he will be soon loose money cause the income is close to zero and the players loose lot of value through aging.
You just did not get it...
A team is not balanced. It grows every year.
It could grow money-wise, upon assets (Arena growth) or by player's value.
If a team grows 1M (for example) each year, than it will be 10M ahead of a new player who joined 10 seasons afterwards.
It will be unrealistic to close this gap.

This difference will not be reduced, and it will most likely will get bigger, as the "old" team could invest more and by that enlarging their profit.


which is limited, since the arena seems to be the only good and expensive investment which have a upper limit and get less valuable the bigger it gets.
As I wrote here, it is not true - the team could have more players, their value could be higher, or event the cash flow may grow.

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