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Suggestions > Solving economy

Solving economy

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This Post:
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254587.21 in reply to 254587.20
Date: 2/3/2014 12:49:33 PM
Overall Posts Rated:
218218
They could make salary increase lineary not exponentialy. Since now you pay tax squared cause of exponential salary and luxury tax...

This Post:
22
254587.22 in reply to 254587.21
Date: 2/3/2014 1:32:31 PM
Overall Posts Rated:
32293229
They could make salary increase lineary not exponentialy. Since now you pay tax squared cause of exponential salary and luxury tax...


Or they could just leave things as they are. If people are training players that 99% of managers cannot afford because they're either sacrificing for the NT or just too foolish to act sensibly, that's not good reason to throw out the economy as it is. If anything, the best fix to the economy would just be eliminating U21 and NTs entirely, but of course there's enough of the user base that would revolt that it'll never happen. But for game design purposes, if you eliminate salary concerns then there's no point in even having an economy.

This Post:
00
254587.24 in reply to 254587.21
Date: 2/3/2014 11:53:08 PM
Overall Posts Rated:
766766
Certainly i agree that, being slugged $10k in salary just because your $150k salaried player recieves another full pop in JS or something like that - i agree that that, is a bit silly.

Maybe not linear though, maybe just, less exponential towards the top end.

This Post:
00
254587.26 in reply to 254587.22
Date: 2/11/2014 12:56:06 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Or they could just leave things as they are.


Smartest words here :)