BuzzerBeater Forums

Help - English > Gameshape

Gameshape

Set priority
Show messages by
This Post:
00
293568.21 in reply to 293568.20
Date: 04/24/2018 06:30:46
Spartan 300
II.2
Overall Posts Rated:
52555255
Second Team:
Spartan Kids
Some people think it could have some effect, but in the end, we can just guess.

The theory is like, if your player have better stamina, he can play few minutes more in the week and still have a good GS, who knows.
GS is probably the biggest mystery on BB.

This is where we hold them!
This Post:
00
293568.22 in reply to 293568.21
Date: 04/24/2018 06:45:08
Overall Posts Rated:
1919
I'm surprised someone hasn't put together some sort of spreadsheet on it yet.

This Post:
00
293568.23 in reply to 293568.22
Date: 04/24/2018 06:51:40
Spartan 300
II.2
Overall Posts Rated:
52555255
Second Team:
Spartan Kids
There is lot of random involved in GS so you can't tell anything.
Lets say it's ideal for a nice GS to play 48-75 mins in week.

The last training update in my NT I got 2 players they played:
80 mins - GS from 7 to 6
85 mins - GS from 7 to 9

Lot of them with ideal minutes stay in 7 form and some of them goes to 8...

How? Why? No one knows, its just a random game shape thing, good or bad luck, I'm not sure...

This is where we hold them!
This Post:
22
293568.24 in reply to 293568.23
Date: 04/24/2018 08:19:01
Overall Posts Rated:
14901490
I think Marin changed Stamina to be accounted for in GS as all the sub patterns are broken: more stamina=your ideal minutes for GS are higher. I think it was stated by a BB.

Then of course there is a random component to it: even with ideal minutes you can get bad results and even with imperfect minutes you can get the best possible results.

This Post:
00
293568.25 in reply to 293568.24
Date: 04/24/2018 10:28:46
Overall Posts Rated:
32293229
I think Marin changed Stamina to be accounted for in GS as all the sub patterns are broken: more stamina=your ideal minutes for GS are higher. I think it was stated by a BB.

Then of course there is a random component to it: even with ideal minutes you can get bad results and even with imperfect minutes you can get the best possible results.


I recall the change as well. I still would have preferred a button that would allow me to drop my player's stamina to 5.

This Post:
11
293568.26 in reply to 293568.25
Date: 04/24/2018 12:12:13
white snake
II.1
Overall Posts Rated:
71977197
Second Team:
Black Forest Boars
I think Marin changed Stamina to be accounted for in GS as all the sub patterns are broken: more stamina=your ideal minutes for GS are higher. I think it was stated by a BB.

Then of course there is a random component to it: even with ideal minutes you can get bad results and even with imperfect minutes you can get the best possible results.


I recall the change as well. I still would have preferred a button that would allow me to drop my player's stamina to 5.

Yep, Lemonshine and you are right. Marin changed the Stamina influence on the GS.
In Utopia I'm currently trying to build a FCP team. So Stamina is an important factor for me. Almost every player has now 7 or higher in Stamina. In my PL games I use only FCP and two weeks ago it kicked in quite nicely.
(101857475)
-3 after q3 and than my guys overrun the opponent with a 48:18 quarter. My guess is, that the other teams Stamina was used up and my guys had still some in their tank.

Last edited by Nachtmahr at 04/24/2018 13:17:27

This Post:
11
293568.28 in reply to 293568.25
Date: 04/25/2018 03:52:43
Overall Posts Rated:
432432
I wish we were able to give some of one player's stamina to another player. The same thing with FTs. Heck, while I'm at it I could say the same for every skill XD