You seem to be my kind of a guy

...I kind of relate, as this would be the kind of blunt and technical advice that I'd pour into a forum thread like this (not sure whether it is good or bad, I just can relate to it

it may also give me a bad bias). It almost feels like we come from the same neighborhood when it comes to keeping the sugar away from the doughnut. However, I do like to listen to all sort of advice.
You are more likely than not to lose money overpaying fir players, trainers, staff and trainees etc in the beginning. Most listings are radically over priced and staff are bid on by fake farm teams who only care about making players etc.I got this vibe as well and yet, you are the first and only one to confirm it. Especially about the trainers part which was one of the first things I was trying to fiddle around with (again, due to that guide that RiP wrote). Noticed that the bidding patterns were irrational and quite often I've seen bids taken to 70-90k for an advanced trainer w/o any secondaries, which made me wonder...especially that you could just hire internally for that sort of cash and level (the best experience and somehow funniest, was when my assigned tutor was overbidding constantly on staff members that I wanted...this in the context of him not answering to any of my BB mails).
So farming is plaguing this game as well? (now that we get into discussions on the reality of the game, which for many, myself included, is a good way to rate a game's attractiveness)
How bad is it? on a scale from 1(a few clueless and fairly active farmers) to 10(the sole profitable and certain way of winning the game and the main driving force behind NTs)And how about cheating and multies? I see it brought up quite often and heavily discouraged (which makes me think that it is a thing..not to mention some sketchy team names that are obviously not game generated )
I do agree on the easy part and I find it good to know that it is also smart to invest in the arena (one of the elements that differentiate between managerial games, as some rate arena expansion high and some really don't). Still need to figure out how big is the linearity of the ROI in that sector. But really appreciate the numbers there and, assuming that it is a generally accepted fact, the importance order. However, those numbers will take a while to reach

but assuming that I am set with purchases of any other sort and I am mildly pleased with the player attachment that I can develop, I might be able to solely focus on that (5000 for lower tier seems an awful lot...especially if that would imply around 17k in bleachers as well, to reach that 20k mark -
will it ever actually fill up?!)
As for the players, I don't really plan to invest that much more in the nearby future (at least not those sort of numbers). I really hope that I can find a way to invest in producing my own Wilts. Sadly, I think I messed up already if what you're saying there would be the norm for achieving success. I didn't rate the outside defense that high when searching for players and looking what to fire and what to keep and I am pretty sure I didn't care that much for the inside shot either. Was more into finding my next Steph Curry and a solid Embiid (didn't actually know how bad my squad was until the first match when I saw how poor of a percentages they were going for). And then dreaming of Westbrooks, I picked up some solid...yeap,...you've guessed it, handling+driving lads.... And what I consider to be my star player...well, his top 3 skills are HA/DR/JS and then a bit of an IS
btw, is there a way that you could rank the importance of the skills as well (percentage wise maybe) for both a starting team and a top of the hierarchy team? would be "great" to find out that JS is not the most important skill and it doesn't make for 50% of the player's overall skill

cheers