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BB-Charles (1)
fergranaíno (1)
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LeYeNdiNhA (2)
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From:
fergranaíno
To:
BB-Charles
This Post:
0
33639.22
in reply to
33639.21
Date: 6/28/2008 5:42:34 AM
Overall Posts Rated:
83
Good information!!! Thanks mate!
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From:
Emilio
To:
BB-Charles
This Post:
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33639.23
in reply to
33639.21
Date: 7/2/2008 7:09:19 PM
Overall Posts Rated:
329
It was really nice to have an answer for the two questions!
May I throw another coin to the wishing well?
As far as I know by just reading the rules, during the possession of the ball the game engine creates a series of "looks" or opportunities with different quality. Then the players would choose whether to use or not the "look" depending on several parameters such as the experience or the game pace. I guess the player will also consider strongly his own shooting ability regardless other parameters.
My question is about
the "quality of the looks". Is it random?
or maybe the overall quality of these opportunities is determined in greater or lesser extent by the team ratings (i.e. offensive flux)?
In other words, the offensive flux only affects to the assisted shots or also to normal ones?
This would explain why the slow pace tactics (particulary patience) are so ineffective when they are used by a "bad team" (bad shooters but also bad passing and handling skills) against a good team (good shooters). The bad team always shoots at the end of the 24 seg so this good "look" to the basket never arrives. Therefore, these supposed "bad teams" really need good handling and passing skills to profit the slow pace tactics... However, the rules seem to state that a slow pace tactic is a good option for bad teams.
Thanks in advance.
Last edited by Emilio at 7/6/2008 11:00:20 AM
¡Me aburro! (Homer Simpson)
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From:
afarensis
To:
BB-Charles
This Post:
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33639.26
in reply to
33639.25
Date: 7/7/2008 4:59:29 PM
Overall Posts Rated:
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Now that we already are with the block skill, i have another question about it:
I noticed the blocks are done only on the opposite position players (the center only blocks the opposite center and so on). But if the team is playing zone defense, i see that pretty strange.
My question is if you thought about changing that. At least if the offensive action comes from driving or inside shooting. I think that this is the point of a zone defense, help other teammates to defend.
And as many managers don't train shot blocking because they see that skill "useless" that will help to give it more weight.
Thanks
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From:
Emilio
To:
BB-Mark
This Post:
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33639.27
in reply to
33639.21
Date: 7/28/2008 7:18:48 AM
Overall Posts Rated:
329
Another question that has been posted in the forum is about the situation of those teams qualified at the fifth position of the regular season. Some people think that sometimes it is worth to lose some matches and play the relegation playoffs in order to get more money and more fun (and risking a little bit).
Do you have plans to make the playoff time more funny for these teams?
¡Me aburro! (Homer Simpson)
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From:
LeYeNdiNhA
To:
BB-Charles
This Post:
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33639.28
in reply to
33639.21
Date: 8/30/2008 4:34:46 PM
River Legends
IV.14
Overall Posts Rated:
1213
We have a question, its something about the training limits.
We want to know if the players can pop up his skills when they reach level20 (lvl21,22..). Right now some Spanish players (and i imagine that the same happens in the rest of communities of BB) are really close to level20, and even if we can imagine that the training will have effect after lvl20, no one is really sure.
Can you give us some help with that?
Regards!
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From:
Foto
To:
adrianb
This Post:
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33639.30
in reply to
33639.29
Date: 10/15/2008 7:16:11 PM
Totwart
ACBB
Overall Posts Rated:
3152
Second Team:
Furabolos
Esto va en los foros de ayuda:
Foro de Ayuda - Español
(/BBWeb/Forum/read.aspx?folder=66)
Foro de Ayuda - Español (Sudamericano)
(/BBWeb/Forum/read.aspx?folder=9147)
Claro que en un vistazo a las reglas también lo puedes encontrar
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