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Staff System Petition.

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67532.21 in reply to 67532.19
Date: 1/6/2009 1:11:35 PM
Overall Posts Rated:
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So you are training Portugal PG right?
Perhaps you should try to rise to div2? Having hard time managing his salary?
Imo he should demand a trade:D Playing in div3 as a NT player. 200k per season should not be that hard unless you can not manage your economy!

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67532.22 in reply to 67532.21
Date: 1/6/2009 1:23:50 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
the reason for the new staff system was exactly to prevent everyone from having a max trainer... i mean if everyone has a max trainer why have a trainer at all? the old staff system was boring and added nothing to the game... the differences in salary were not very large, and so everyone could afford the best basically or the tradeoff was small. We could have raised salaries... but then what if we got it wrong and the economy changes and now they cost too much or too little. we though.. why not have a market for staff and the market will set the price itself and the balance will be maintained... thus we only have to focus on whether or not the revenue streams coming in are properly balanced across the divisions such that its possible for new teams to advance but still advantageous for them to do so, so there is a motivation to succeed and move forward.

To take a step back... I see a lot of users making suggestions/complaints/etc which have the generic argument of.. "it would be better for teams if this were changed to this way" where better is defined as easier to succeed.

That really isn't the best way to set policy... what the best way to set policy is what makes the game the most interesting/fun to play. I would argue that the point and fun of this game is that when you invest time and energy into solving the problems the game presents to you to solve, that you can do well and see success.

(ASIDE: Hmm...so maybe playing the game of asking the game developers to remove problems for you is sort of maybe a different sort of fun game.. where the challenge is how to manipulate us in the forums to make this change ..this could be a fun game i think... for you at least.. but not for me ;) (this is a joke btw))

This Post:
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67532.23 in reply to 67532.19
Date: 1/6/2009 2:01:35 PM
Overall Posts Rated:
303303
What is the exact difference in the skill increasing rate?


We'll never know.

I can assure you, however, that the difference between an 8 & 10 (old system) were pretty minimal.

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This Post:
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67532.24 in reply to 67532.22
Date: 1/6/2009 2:06:39 PM
Overall Posts Rated:
5252
That's why I wanted to keep this in the theoretical sphere and not in my team's personal life. As I have 1.2M in my account and financially stable. So, not a big problem for me. But certainly, we will begin to see a drop on the number of NT players coming from lower than 3rd division teams. Which consequently will lower, even more, the competition level among National Teams. And therefore, players not reaching their full potential. Since the other staff system would allow easily for lower division teams to make some "financial gymnastics".

But the point I wanted to make, is basically that the current market offer does not fit the needs of the market search. That 200k auction price, will not drop, keeping in mind that theoretically, it is supposed to serve 3rd and 2nd division teams. And the level 4 coach for lower teams, won't create players for a NT. Or at least, produce weaker ones and therefore, the decrease of NT's level. To reach the equilibrium made on the other system, it would have to drop to the 50k auction price. But if you intentionally wanted it to stay at the 200k auction price, to increase the game's difficulty, fine by me. Like I said, I can handle it. My question was strictly about the economical equilibrium when comparing to the other economical system. But if it was predicted, not much point in arguing.

(ASIDE: Interpret this is as you like. (By the way, this was not a joke.))

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67532.25 in reply to 67532.19
Date: 1/6/2009 2:09:55 PM
Overall Posts Rated:
9292
Note that I don't buy players for 2 seasons, for the 4 I've been playing. Since I've opted to maintain the players that I've been training for the Portuguese national team. Now, I've got a question about the level 8 and 10 coaches. What is the exact difference in the skill increasing rate? In a level 10, I get 1 increase per week. Would I still get it on a level 8? Because, if it becomes a 2 week increase, the 2 season time I made, would become 4 seasons.


You don't have a clue about training efficiency, do you? I would be surprised if a current lvl 4 would be more then 10% less efficient then a current lvl 5.

This Post:
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67532.26 in reply to 67532.25
Date: 1/6/2009 2:16:10 PM
Overall Posts Rated:
5252
No, I didn't. And now I got a reply from JuicePats that elucidated me on the subject, which I thank very much.
But still, I stick to my thought that the level of potential NT players from low level divisions will decrease substantially. And can be, another reason not to train players for a NT. I know I wouldn't have trained DurĂ£o under the current system. At least not with a level 5 coach and, he would definitely, not be as good as he is today.

Last edited by the L train at 1/6/2009 2:18:35 PM

This Post:
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67532.27 in reply to 67532.22
Date: 1/6/2009 2:23:53 PM
Overall Posts Rated:
2727
I would argue that the point and fun of this game is that when you invest time and energy into solving the problems the game presents to you to solve, that you can do well and see success.


IMO all I have to invest now in is money. I mean I am trying to save some money to buy a better player for team but instead I have to spend it on a staff which is consuming even more money every week. It's no fun.

This Post:
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67532.28 in reply to 67532.26
Date: 1/6/2009 2:44:27 PM
Overall Posts Rated:
9292
That's for sure! But even when the difference is 10% and you get a pop every week now, it would only be a difference of 4 pops in 3 seasons... And to be honest: if you really want to train a player for your NT, I think allstar potential is a bigger problem then the difference between a lvl 4 or lvl 5 trainer. All the extra training you were able to give him because of your high level trainer will be lost as soon as he hits the softcap...

Last edited by Thijs at 1/6/2009 2:45:14 PM

This Post:
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67532.29 in reply to 67532.28
Date: 1/6/2009 3:01:15 PM
Overall Posts Rated:
5252
Yep, your math is correct. IF the difference is 10%, 4.2 pops would be the difference in 3 seasons. More exactly 1.4 pops each season. Not as significant, as I first thought. Let's hope the difference is really 10%.

Last edited by the L train at 1/6/2009 3:01:26 PM

This Post:
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67532.30 in reply to 67532.24
Date: 1/6/2009 3:16:47 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
okay... i think i may have misread your initial complaint.. and/or i was reacting to like i said a generic form of argument more than the one you were making.. i apologize if that was the case.

Let me point out that
But certainly, we will begin to see a drop on the number of NT players coming from lower than 3rd division teams. Which consequently will lower, even more, the competition level among National Teams.

isn't completely true... i mean... what do you mean by "competition level"? you mean the absolute skill level of the national teams? or something about the balance between skills levels across different countries.

I think that I agree with you that this sort of system is going to have the best trainers with the best teams... though I will also say that it should be the case that the top divisions should be focused more on winning than on training and thus should not be able to invest as much in training as others might. How those two effects balance could arguable create a situation where the highest caliber players are trained on the highest division teams. I think the question is whether that is good for the game or poor for the game. It is another way in which things are better for teams at the top than teams at the bottom.. and so in my mind this gets back to the generic argument i was speaking about before.. is it best to have equality across all divisions or to make there be advantages to being in higher divisions. It is my view that in order for this game to be fun, you need to have strong incentives to advance, and thus there must be good things about being in the higher divisions.... Now probably there is some balance to be reached... I would love to be more quantitative about what the parameters are to make that balance... how we would know if the advantages are too great or too small... etc etc.

This Post:
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67532.31 in reply to 67532.29
Date: 1/6/2009 3:35:17 PM
Overall Posts Rated:
9292
I haven't seen any information other then training efficiency due to trainer level being non-linear. If I remember correctly, GM-JuicePats stated somewhere that the difference between a lvl 1 trainer and a level 2 trainer is much bigger then between a lvl 4 and lvl 5, and it would most likely break down something like this:

lvl 1: 50%
lvl 2: 75%
lvl 3: 87%
lvl 4: 94%
lvl 5: 100%
lvl 6: 104%
lvl 7: 106%

These numbers are fictional, as BB's don't give exact numbers on these subjects.


Last edited by Thijs at 1/6/2009 3:35:54 PM

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