I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%. slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.the Key fctor for it, would be the difference in the elastic effect, which get another contribution.
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time?I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%. slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.the Key fctor for it, would be the difference in the elastic effect, which get another contribution.Well, yes, overall you have to take that into account, but he asked specifically about how much time added specifically to push a skill to the 17-20 range, which is really just going to take the primary training into account (plus whatever the elastic effect's new effect will be).
Control freaks are upset
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%. slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.the Key fctor for it, would be the difference in the elastic effect, which get another contribution.
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%.
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)
Why would a pop from prolific to sensational passing rule him out for the NT anyway?
I fail at math, so if it takes 10% longer, per season of training for primaries, how much time does a person have to add onto their predicted training time if they want to push a skill level to 17-20pts?How about 10% more time? :)I'd say slightly more than that because the effects of age: the 10% training that's lost on the player while he's 18 will be trained while he's 19, at a slightly lower rate, so the net loss will be more than 10%. slightly less, because the skill also could get trained 10 % when you train other skills, when we talk about a player you actualy want to have.the Key fctor for it, would be the difference in the elastic effect, which get another contribution.Do you know how elastic effect works?If the gap among the higher and lower skill become smaller(and it will go this way because the primary skill will be reduced and secondary will increase),the elastic effect will be redcued,so the slowdown of the training is amplified.